Caching Effects
This section covers several functions from the library that help manage caching and memoization in your application.
Memoizes a function with effects, caching results for the same inputs to avoid recomputation.
Example (Memoizing a Random Number Generator)
1import { import Effect
Effect, import Random
Random } from "effect"2
3const const program: Effect.Effect<void, never, never>
program = import Effect
Effect.const gen: <YieldWrap<Effect.Effect<number, never, never>> | YieldWrap<Effect.Effect<(a: number) => Effect.Effect<number, never, never>, never, never>>, void>(f: (resume: Effect.Adapter) => Generator<...>) => Effect.Effect<...> (+1 overload)
gen(function* () {4 const const randomNumber: (n: number) => Effect.Effect<number, never, never>
randomNumber = ((parameter) n: number
n: number) => import Random
Random.const nextIntBetween: (min: number, max: number) => Effect.Effect<number>
Returns the next integer value in the specified range from the
pseudo-random number generator.
nextIntBetween(1, (parameter) n: number
n)5 namespace console
var console: Console
The `console` module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
* A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream.
* A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and
[`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module.
_**Warning**_: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for
more information.
Example using the global `console`:
```js
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
```
Example using the `Console` class:
```js
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
```
console.(method) Console.log(message?: any, ...optionalParams: any[]): void
Prints to `stdout` with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html)
(the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)).
```js
const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout
```
See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.
log("non-memoized version:")6 namespace console
var console: Console
The `console` module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
* A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream.
* A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and
[`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module.
_**Warning**_: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for
more information.
Example using the global `console`:
```js
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
```
Example using the `Console` class:
```js
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
```
console.(method) Console.log(message?: any, ...optionalParams: any[]): void
Prints to `stdout` with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html)
(the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)).
```js
const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout
```
See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.
log(yield* const randomNumber: (n: number) => Effect.Effect<number, never, never>
randomNumber(10)) // Generates a new random number7 namespace console
var console: Console
The `console` module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
* A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream.
* A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and
[`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module.
_**Warning**_: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for
more information.
Example using the global `console`:
```js
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
```
Example using the `Console` class:
```js
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
```
console.(method) Console.log(message?: any, ...optionalParams: any[]): void
Prints to `stdout` with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html)
(the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)).
```js
const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout
```
See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.
log(yield* const randomNumber: (n: number) => Effect.Effect<number, never, never>
randomNumber(10)) // Generates a different number8
9 namespace console
var console: Console
The `console` module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
* A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream.
* A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and
[`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module.
_**Warning**_: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for
more information.
Example using the global `console`:
```js
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
```
Example using the `Console` class:
```js
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
```
console.(method) Console.log(message?: any, ...optionalParams: any[]): void
Prints to `stdout` with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html)
(the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)).
```js
const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout
```
See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.
log("memoized version:")10 const const memoized: (a: number) => Effect.Effect<number, never, never>
memoized = yield* import Effect
Effect.const cachedFunction: <number, number, never, never>(f: (a: number) => Effect.Effect<number, never, never>, eq?: Equivalence<number> | undefined) => Effect.Effect<(a: number) => Effect.Effect<number, never, never>, never, never>
Returns a memoized version of a function with effects. Memoization ensures
that results are stored and reused for the same inputs, reducing the need to
recompute them.
cachedFunction(const randomNumber: (n: number) => Effect.Effect<number, never, never>
randomNumber)11 namespace console
var console: Console
The `console` module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
* A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream.
* A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and
[`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module.
_**Warning**_: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for
more information.
Example using the global `console`:
```js
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
```
Example using the `Console` class:
```js
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
```
console.(method) Console.log(message?: any, ...optionalParams: any[]): void
Prints to `stdout` with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html)
(the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)).
```js
const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout
```
See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.
log(yield* const memoized: (a: number) => Effect.Effect<number, never, never>
memoized(10)) // Generates and caches the result12 namespace console
var console: Console
The `console` module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
* A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream.
* A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and
[`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module.
_**Warning**_: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for
more information.
Example using the global `console`:
```js
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
```
Example using the `Console` class:
```js
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
```
console.(method) Console.log(message?: any, ...optionalParams: any[]): void
Prints to `stdout` with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html)
(the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)).
```js
const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout
```
See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.
log(yield* const memoized: (a: number) => Effect.Effect<number, never, never>
memoized(10)) // Reuses the cached result13})14
15import Effect
Effect.const runFork: <void, never>(effect: Effect.Effect<void, never, never>, options?: RunForkOptions) => RuntimeFiber<void, never>
Executes an effect and returns a `RuntimeFiber` that represents the running computation.
Use `runFork` when you want to start an effect without blocking the current execution flow.
It returns a fiber that you can observe, interrupt, or join as needed.
runFork(const program: Effect.Effect<void, never, never>
program)16/*17Example Output:18non-memoized version:19220821memoized version:22523524*/
Ensures an effect is executed only once, even if invoked multiple times.
Example (Single Execution of an Effect)
1import { import Effect
Effect, import Console
Console } from "effect"2
3const const program: Effect.Effect<void, never, never>
program = import Effect
Effect.const gen: <YieldWrap<Effect.Effect<void, never, never>>, void>(f: (resume: Effect.Adapter) => Generator<YieldWrap<Effect.Effect<void, never, never>>, void, never>) => Effect.Effect<...> (+1 overload)
gen(function* () {4 const const task1: Effect.Effect<void, never, never>
task1 = import Console
Console.const log: (...args: ReadonlyArray<any>) => Effect.Effect<void>
log("task1")5
6 // Repeats task1 three times7 yield* import Effect
Effect.const repeatN: <void, never, never>(self: Effect.Effect<void, never, never>, n: number) => Effect.Effect<void, never, never> (+1 overload)
The `repeatN` function returns a new effect that repeats the specified effect a
given number of times or until the first failure. The repeats are in addition
to the initial execution, so `Effect.repeatN(action, 1)` executes `action` once
initially and then repeats it one additional time if it succeeds.
repeatN(const task1: Effect.Effect<void, never, never>
task1, 2)8
9 // Ensures task2 is executed only once10 const const task2: Effect.Effect<void, never, never>
task2 = yield* import Effect
Effect.const once: <void, never, never>(self: Effect.Effect<void, never, never>) => Effect.Effect<Effect.Effect<void, never, never>, never, never>
Returns an effect that executes only once, regardless of how many times it's
called.
once(import Console
Console.const log: (...args: ReadonlyArray<any>) => Effect.Effect<void>
log("task2"))11
12 // Attempts to repeat task2, but it will only execute once13 yield* import Effect
Effect.const repeatN: <void, never, never>(self: Effect.Effect<void, never, never>, n: number) => Effect.Effect<void, never, never> (+1 overload)
The `repeatN` function returns a new effect that repeats the specified effect a
given number of times or until the first failure. The repeats are in addition
to the initial execution, so `Effect.repeatN(action, 1)` executes `action` once
initially and then repeats it one additional time if it succeeds.
repeatN(const task2: Effect.Effect<void, never, never>
task2, 2)14})15
16import Effect
Effect.const runFork: <void, never>(effect: Effect.Effect<void, never, never>, options?: RunForkOptions) => RuntimeFiber<void, never>
Executes an effect and returns a `RuntimeFiber` that represents the running computation.
Use `runFork` when you want to start an effect without blocking the current execution flow.
It returns a fiber that you can observe, interrupt, or join as needed.
runFork(const program: Effect.Effect<void, never, never>
program)17/*18Output:19task120task121task122task223*/
Returns an effect that computes a result lazily and caches it. Subsequent evaluations of this effect will return the cached result without re-executing the logic.
Example (Lazy Caching of an Expensive Task)
1import { import Effect
Effect, import Console
Console } from "effect"2
3let let i: number
i = 14
5// Simulating an expensive task with a delay6const const expensiveTask: Effect.Effect<string, never, never>
expensiveTask = import Effect
Effect.const promise: <string>(evaluate: (signal: AbortSignal) => PromiseLike<string>) => Effect.Effect<string, never, never>
Creates an `Effect` that represents an asynchronous computation guaranteed to succeed.
The provided function (`thunk`) returns a `Promise` that should never reject.
If the `Promise` does reject, the rejection is treated as a defect.
An optional `AbortSignal` can be provided to allow for interruption of the
wrapped `Promise` API.
promise<string>(() => {7 namespace console
var console: Console
The `console` module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
* A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream.
* A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and
[`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module.
_**Warning**_: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for
more information.
Example using the global `console`:
```js
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
```
Example using the `Console` class:
```js
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
```
console.(method) globalThis.Console.log(message?: any, ...optionalParams: any[]): void
Prints to `stdout` with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html)
(the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)).
```js
const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout
```
See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.
log("expensive task...")8 return new var Promise: PromiseConstructor
new <string>(executor: (resolve: (value: string | PromiseLike<string>) => void, reject: (reason?: any) => void) => void) => Promise<string>
Creates a new Promise.
Promise(((parameter) resolve: (value: string | PromiseLike<string>) => void
resolve) => {9 function setTimeout<[]>(callback: () => void, ms?: number): NodeJS.Timeout (+1 overload)
namespace setTimeout
Schedules execution of a one-time `callback` after `delay` milliseconds.
The `callback` will likely not be invoked in precisely `delay` milliseconds.
Node.js makes no guarantees about the exact timing of when callbacks will fire,
nor of their ordering. The callback will be called as close as possible to the
time specified.
When `delay` is larger than `2147483647` or less than `1`, the `delay` will be set to `1`. Non-integer delays are truncated to an integer.
If `callback` is not a function, a `TypeError` will be thrown.
This method has a custom variant for promises that is available using `timersPromises.setTimeout()`.
setTimeout(() => {10 (parameter) resolve: (value: string | PromiseLike<string>) => void
resolve(`result ${let i: number
i++}`)11 }, 100)12 })13})14
15const const program: Effect.Effect<void, never, never>
program = import Effect
Effect.const gen: <YieldWrap<Effect.Effect<void, never, never>>, void>(f: (resume: Effect.Adapter) => Generator<YieldWrap<Effect.Effect<void, never, never>>, void, never>) => Effect.Effect<...> (+1 overload)
gen(function* () {16 // Without caching, the task is executed each time17 namespace console
var console: Console
The `console` module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
* A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream.
* A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and
[`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module.
_**Warning**_: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for
more information.
Example using the global `console`:
```js
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
```
Example using the `Console` class:
```js
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
```
console.(method) globalThis.Console.log(message?: any, ...optionalParams: any[]): void
Prints to `stdout` with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html)
(the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)).
```js
const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout
```
See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.
log("-- non-cached version:")18 yield* const expensiveTask: Effect.Effect<string, never, never>
expensiveTask.(method) Pipeable.pipe<Effect.Effect<string, never, never>, Effect.Effect<void, never, never>>(this: Effect.Effect<...>, ab: (_: Effect.Effect<string, never, never>) => Effect.Effect<void, never, never>): Effect.Effect<...> (+21 overloads)
pipe(import Effect
Effect.const andThen: <string, Effect.Effect<void, never, never>>(f: (a: string) => Effect.Effect<void, never, never>) => <E, R>(self: Effect.Effect<string, E, R>) => Effect.Effect<...> (+3 overloads)
Executes a sequence of two actions, typically two `Effect`s, where the second action can depend on the result of the first action.
The `that` action can take various forms:
- a value
- a function returning a value
- a promise
- a function returning a promise
- an effect
- a function returning an effect
andThen(import Console
Console.const log: (...args: ReadonlyArray<any>) => Effect.Effect<void>
log))19 yield* const expensiveTask: Effect.Effect<string, never, never>
expensiveTask.(method) Pipeable.pipe<Effect.Effect<string, never, never>, Effect.Effect<void, never, never>>(this: Effect.Effect<...>, ab: (_: Effect.Effect<string, never, never>) => Effect.Effect<void, never, never>): Effect.Effect<...> (+21 overloads)
pipe(import Effect
Effect.const andThen: <string, Effect.Effect<void, never, never>>(f: (a: string) => Effect.Effect<void, never, never>) => <E, R>(self: Effect.Effect<string, E, R>) => Effect.Effect<...> (+3 overloads)
Executes a sequence of two actions, typically two `Effect`s, where the second action can depend on the result of the first action.
The `that` action can take various forms:
- a value
- a function returning a value
- a promise
- a function returning a promise
- an effect
- a function returning an effect
andThen(import Console
Console.const log: (...args: ReadonlyArray<any>) => Effect.Effect<void>
log))20
21 // With caching, the result is reused after the first run22 namespace console
var console: Console
The `console` module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
* A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream.
* A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and
[`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module.
_**Warning**_: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for
more information.
Example using the global `console`:
```js
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
```
Example using the `Console` class:
```js
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
```
console.(method) globalThis.Console.log(message?: any, ...optionalParams: any[]): void
Prints to `stdout` with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html)
(the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)).
```js
const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout
```
See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.
log("-- cached version:")23 const const cached: Effect.Effect<string, never, never>
cached = yield* import Effect
Effect.const cached: <string, never, never>(self: Effect.Effect<string, never, never>) => Effect.Effect<Effect.Effect<string, never, never>, never, never>
Returns an effect that computes a result lazily and caches it. Subsequent
evaluations of this effect will return the cached result without re-executing
the logic.
cached(const expensiveTask: Effect.Effect<string, never, never>
expensiveTask)24 yield* const cached: Effect.Effect<string, never, never>
cached.(method) Pipeable.pipe<Effect.Effect<string, never, never>, Effect.Effect<void, never, never>>(this: Effect.Effect<...>, ab: (_: Effect.Effect<string, never, never>) => Effect.Effect<void, never, never>): Effect.Effect<...> (+21 overloads)
pipe(import Effect
Effect.const andThen: <string, Effect.Effect<void, never, never>>(f: (a: string) => Effect.Effect<void, never, never>) => <E, R>(self: Effect.Effect<string, E, R>) => Effect.Effect<...> (+3 overloads)
Executes a sequence of two actions, typically two `Effect`s, where the second action can depend on the result of the first action.
The `that` action can take various forms:
- a value
- a function returning a value
- a promise
- a function returning a promise
- an effect
- a function returning an effect
andThen(import Console
Console.const log: (...args: ReadonlyArray<any>) => Effect.Effect<void>
log))25 yield* const cached: Effect.Effect<string, never, never>
cached.(method) Pipeable.pipe<Effect.Effect<string, never, never>, Effect.Effect<void, never, never>>(this: Effect.Effect<...>, ab: (_: Effect.Effect<string, never, never>) => Effect.Effect<void, never, never>): Effect.Effect<...> (+21 overloads)
pipe(import Effect
Effect.const andThen: <string, Effect.Effect<void, never, never>>(f: (a: string) => Effect.Effect<void, never, never>) => <E, R>(self: Effect.Effect<string, E, R>) => Effect.Effect<...> (+3 overloads)
Executes a sequence of two actions, typically two `Effect`s, where the second action can depend on the result of the first action.
The `that` action can take various forms:
- a value
- a function returning a value
- a promise
- a function returning a promise
- an effect
- a function returning an effect
andThen(import Console
Console.const log: (...args: ReadonlyArray<any>) => Effect.Effect<void>
log))26})27
28import Effect
Effect.const runFork: <void, never>(effect: Effect.Effect<void, never, never>, options?: RunForkOptions) => RuntimeFiber<void, never>
Executes an effect and returns a `RuntimeFiber` that represents the running computation.
Use `runFork` when you want to start an effect without blocking the current execution flow.
It returns a fiber that you can observe, interrupt, or join as needed.
runFork(const program: Effect.Effect<void, never, never>
program)29/*30Output:31-- non-cached version:32expensive task...33result 134expensive task...35result 236-- cached version:37expensive task...38result 339result 340*/
Returns an effect that caches its result for a specified duration, known as the timeToLive
. When the cache expires after the duration, the effect will be recomputed upon next evaluation.
Example (Caching with Time-to-Live)
1import { import Effect
Effect, import Console
Console } from "effect"2
3let let i: number
i = 14
5// Simulating an expensive task with a delay6const const expensiveTask: Effect.Effect<string, never, never>
expensiveTask = import Effect
Effect.const promise: <string>(evaluate: (signal: AbortSignal) => PromiseLike<string>) => Effect.Effect<string, never, never>
Creates an `Effect` that represents an asynchronous computation guaranteed to succeed.
The provided function (`thunk`) returns a `Promise` that should never reject.
If the `Promise` does reject, the rejection is treated as a defect.
An optional `AbortSignal` can be provided to allow for interruption of the
wrapped `Promise` API.
promise<string>(() => {7 namespace console
var console: Console
The `console` module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
* A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream.
* A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and
[`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module.
_**Warning**_: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for
more information.
Example using the global `console`:
```js
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
```
Example using the `Console` class:
```js
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
```
console.(method) globalThis.Console.log(message?: any, ...optionalParams: any[]): void
Prints to `stdout` with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html)
(the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)).
```js
const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout
```
See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.
log("expensive task...")8 return new var Promise: PromiseConstructor
new <string>(executor: (resolve: (value: string | PromiseLike<string>) => void, reject: (reason?: any) => void) => void) => Promise<string>
Creates a new Promise.
Promise(((parameter) resolve: (value: string | PromiseLike<string>) => void
resolve) => {9 function setTimeout<[]>(callback: () => void, ms?: number): NodeJS.Timeout (+1 overload)
namespace setTimeout
Schedules execution of a one-time `callback` after `delay` milliseconds.
The `callback` will likely not be invoked in precisely `delay` milliseconds.
Node.js makes no guarantees about the exact timing of when callbacks will fire,
nor of their ordering. The callback will be called as close as possible to the
time specified.
When `delay` is larger than `2147483647` or less than `1`, the `delay` will be set to `1`. Non-integer delays are truncated to an integer.
If `callback` is not a function, a `TypeError` will be thrown.
This method has a custom variant for promises that is available using `timersPromises.setTimeout()`.
setTimeout(() => {10 (parameter) resolve: (value: string | PromiseLike<string>) => void
resolve(`result ${let i: number
i++}`)11 }, 100)12 })13})14
15const const program: Effect.Effect<void, never, never>
program = import Effect
Effect.const gen: <YieldWrap<Effect.Effect<void, never, never>>, void>(f: (resume: Effect.Adapter) => Generator<YieldWrap<Effect.Effect<void, never, never>>, void, never>) => Effect.Effect<...> (+1 overload)
gen(function* () {16 // Caches the result for 150 milliseconds17 const const cached: Effect.Effect<string, never, never>
cached = yield* import Effect
Effect.const cachedWithTTL: <string, never, never>(self: Effect.Effect<string, never, never>, timeToLive: DurationInput) => Effect.Effect<Effect.Effect<string, never, never>, never, never> (+1 overload)
Returns an effect that caches its result for a specified duration, known as
the `timeToLive`. When the cache expires after the duration, the effect will be
recomputed upon next evaluation.
cachedWithTTL(const expensiveTask: Effect.Effect<string, never, never>
expensiveTask, "150 millis")18
19 // First evaluation triggers the task20 yield* const cached: Effect.Effect<string, never, never>
cached.(method) Pipeable.pipe<Effect.Effect<string, never, never>, Effect.Effect<void, never, never>>(this: Effect.Effect<...>, ab: (_: Effect.Effect<string, never, never>) => Effect.Effect<void, never, never>): Effect.Effect<...> (+21 overloads)
pipe(import Effect
Effect.const andThen: <string, Effect.Effect<void, never, never>>(f: (a: string) => Effect.Effect<void, never, never>) => <E, R>(self: Effect.Effect<string, E, R>) => Effect.Effect<...> (+3 overloads)
Executes a sequence of two actions, typically two `Effect`s, where the second action can depend on the result of the first action.
The `that` action can take various forms:
- a value
- a function returning a value
- a promise
- a function returning a promise
- an effect
- a function returning an effect
andThen(import Console
Console.const log: (...args: ReadonlyArray<any>) => Effect.Effect<void>
log))21
22 // Second evaluation returns the cached result23 yield* const cached: Effect.Effect<string, never, never>
cached.(method) Pipeable.pipe<Effect.Effect<string, never, never>, Effect.Effect<void, never, never>>(this: Effect.Effect<...>, ab: (_: Effect.Effect<string, never, never>) => Effect.Effect<void, never, never>): Effect.Effect<...> (+21 overloads)
pipe(import Effect
Effect.const andThen: <string, Effect.Effect<void, never, never>>(f: (a: string) => Effect.Effect<void, never, never>) => <E, R>(self: Effect.Effect<string, E, R>) => Effect.Effect<...> (+3 overloads)
Executes a sequence of two actions, typically two `Effect`s, where the second action can depend on the result of the first action.
The `that` action can take various forms:
- a value
- a function returning a value
- a promise
- a function returning a promise
- an effect
- a function returning an effect
andThen(import Console
Console.const log: (...args: ReadonlyArray<any>) => Effect.Effect<void>
log))24
25 // Wait for 100 milliseconds, ensuring the cache expires26 yield* import Effect
Effect.const sleep: (duration: DurationInput) => Effect.Effect<void>
Returns an effect that suspends for the specified duration. This method is
asynchronous, and does not actually block the fiber executing the effect.
sleep("100 millis")27
28 // Recomputes the task after cache expiration29 yield* const cached: Effect.Effect<string, never, never>
cached.(method) Pipeable.pipe<Effect.Effect<string, never, never>, Effect.Effect<void, never, never>>(this: Effect.Effect<...>, ab: (_: Effect.Effect<string, never, never>) => Effect.Effect<void, never, never>): Effect.Effect<...> (+21 overloads)
pipe(import Effect
Effect.const andThen: <string, Effect.Effect<void, never, never>>(f: (a: string) => Effect.Effect<void, never, never>) => <E, R>(self: Effect.Effect<string, E, R>) => Effect.Effect<...> (+3 overloads)
Executes a sequence of two actions, typically two `Effect`s, where the second action can depend on the result of the first action.
The `that` action can take various forms:
- a value
- a function returning a value
- a promise
- a function returning a promise
- an effect
- a function returning an effect
andThen(import Console
Console.const log: (...args: ReadonlyArray<any>) => Effect.Effect<void>
log))30})31
32import Effect
Effect.const runFork: <void, never>(effect: Effect.Effect<void, never, never>, options?: RunForkOptions) => RuntimeFiber<void, never>
Executes an effect and returns a `RuntimeFiber` that represents the running computation.
Use `runFork` when you want to start an effect without blocking the current execution flow.
It returns a fiber that you can observe, interrupt, or join as needed.
runFork(const program: Effect.Effect<void, never, never>
program)33/*34Output:35expensive task...36result 137result 138expensive task...39result 240*/
Similar to Effect.cachedWithTTL
, this function caches an effect’s result for a specified duration. It also includes an additional effect for manually invalidating the cached value before it naturally expires.
Example (Invalidating Cache Manually)
1import { import Effect
Effect, import Console
Console } from "effect"2
3let let i: number
i = 14
5// Simulating an expensive task with a delay6const const expensiveTask: Effect.Effect<string, never, never>
expensiveTask = import Effect
Effect.const promise: <string>(evaluate: (signal: AbortSignal) => PromiseLike<string>) => Effect.Effect<string, never, never>
Creates an `Effect` that represents an asynchronous computation guaranteed to succeed.
The provided function (`thunk`) returns a `Promise` that should never reject.
If the `Promise` does reject, the rejection is treated as a defect.
An optional `AbortSignal` can be provided to allow for interruption of the
wrapped `Promise` API.
promise<string>(() => {7 namespace console
var console: Console
The `console` module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
* A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream.
* A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and
[`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module.
_**Warning**_: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for
more information.
Example using the global `console`:
```js
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
```
Example using the `Console` class:
```js
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
```
console.(method) globalThis.Console.log(message?: any, ...optionalParams: any[]): void
Prints to `stdout` with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html)
(the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)).
```js
const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout
```
See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.
log("expensive task...")8 return new var Promise: PromiseConstructor
new <string>(executor: (resolve: (value: string | PromiseLike<string>) => void, reject: (reason?: any) => void) => void) => Promise<string>
Creates a new Promise.
Promise(((parameter) resolve: (value: string | PromiseLike<string>) => void
resolve) => {9 function setTimeout<[]>(callback: () => void, ms?: number): NodeJS.Timeout (+1 overload)
namespace setTimeout
Schedules execution of a one-time `callback` after `delay` milliseconds.
The `callback` will likely not be invoked in precisely `delay` milliseconds.
Node.js makes no guarantees about the exact timing of when callbacks will fire,
nor of their ordering. The callback will be called as close as possible to the
time specified.
When `delay` is larger than `2147483647` or less than `1`, the `delay` will be set to `1`. Non-integer delays are truncated to an integer.
If `callback` is not a function, a `TypeError` will be thrown.
This method has a custom variant for promises that is available using `timersPromises.setTimeout()`.
setTimeout(() => {10 (parameter) resolve: (value: string | PromiseLike<string>) => void
resolve(`result ${let i: number
i++}`)11 }, 100)12 })13})14
15const const program: Effect.Effect<void, never, never>
program = import Effect
Effect.const gen: <YieldWrap<Effect.Effect<void, never, never>>, void>(f: (resume: Effect.Adapter) => Generator<YieldWrap<Effect.Effect<void, never, never>>, void, never>) => Effect.Effect<...> (+1 overload)
gen(function* () {16 // Caches the result for 150 milliseconds17 const [const cached: Effect.Effect<string, never, never>
cached, const invalidate: Effect.Effect<void, never, never>
invalidate] = yield* import Effect
Effect.const cachedInvalidateWithTTL: <string, never, never>(self: Effect.Effect<string, never, never>, timeToLive: DurationInput) => Effect.Effect<[Effect.Effect<string, never, never>, Effect.Effect<...>], never, never> (+1 overload)
Similar to
{@link
cachedWithTTL
}
, this function caches an effect's result for a
specified duration. It also includes an additional effect for manually
invalidating the cached value before it naturally expires.
cachedInvalidateWithTTL(18 const expensiveTask: Effect.Effect<string, never, never>
expensiveTask,19 "150 millis"20 )21
22 // First evaluation triggers the task23 yield* const cached: Effect.Effect<string, never, never>
cached.(method) Pipeable.pipe<Effect.Effect<string, never, never>, Effect.Effect<void, never, never>>(this: Effect.Effect<...>, ab: (_: Effect.Effect<string, never, never>) => Effect.Effect<void, never, never>): Effect.Effect<...> (+21 overloads)
pipe(import Effect
Effect.const andThen: <string, Effect.Effect<void, never, never>>(f: (a: string) => Effect.Effect<void, never, never>) => <E, R>(self: Effect.Effect<string, E, R>) => Effect.Effect<...> (+3 overloads)
Executes a sequence of two actions, typically two `Effect`s, where the second action can depend on the result of the first action.
The `that` action can take various forms:
- a value
- a function returning a value
- a promise
- a function returning a promise
- an effect
- a function returning an effect
andThen(import Console
Console.const log: (...args: ReadonlyArray<any>) => Effect.Effect<void>
log))24
25 // Second evaluation returns the cached result26 yield* const cached: Effect.Effect<string, never, never>
cached.(method) Pipeable.pipe<Effect.Effect<string, never, never>, Effect.Effect<void, never, never>>(this: Effect.Effect<...>, ab: (_: Effect.Effect<string, never, never>) => Effect.Effect<void, never, never>): Effect.Effect<...> (+21 overloads)
pipe(import Effect
Effect.const andThen: <string, Effect.Effect<void, never, never>>(f: (a: string) => Effect.Effect<void, never, never>) => <E, R>(self: Effect.Effect<string, E, R>) => Effect.Effect<...> (+3 overloads)
Executes a sequence of two actions, typically two `Effect`s, where the second action can depend on the result of the first action.
The `that` action can take various forms:
- a value
- a function returning a value
- a promise
- a function returning a promise
- an effect
- a function returning an effect
andThen(import Console
Console.const log: (...args: ReadonlyArray<any>) => Effect.Effect<void>
log))27
28 // Invalidate the cache before it naturally expires29 yield* const invalidate: Effect.Effect<void, never, never>
invalidate30
31 // Third evaluation triggers the task again32 // since the cache was invalidated33 yield* const cached: Effect.Effect<string, never, never>
cached.(method) Pipeable.pipe<Effect.Effect<string, never, never>, Effect.Effect<void, never, never>>(this: Effect.Effect<...>, ab: (_: Effect.Effect<string, never, never>) => Effect.Effect<void, never, never>): Effect.Effect<...> (+21 overloads)
pipe(import Effect
Effect.const andThen: <string, Effect.Effect<void, never, never>>(f: (a: string) => Effect.Effect<void, never, never>) => <E, R>(self: Effect.Effect<string, E, R>) => Effect.Effect<...> (+3 overloads)
Executes a sequence of two actions, typically two `Effect`s, where the second action can depend on the result of the first action.
The `that` action can take various forms:
- a value
- a function returning a value
- a promise
- a function returning a promise
- an effect
- a function returning an effect
andThen(import Console
Console.const log: (...args: ReadonlyArray<any>) => Effect.Effect<void>
log))34})35
36import Effect
Effect.const runFork: <void, never>(effect: Effect.Effect<void, never, never>, options?: RunForkOptions) => RuntimeFiber<void, never>
Executes an effect and returns a `RuntimeFiber` that represents the running computation.
Use `runFork` when you want to start an effect without blocking the current execution flow.
It returns a fiber that you can observe, interrupt, or join as needed.
runFork(const program: Effect.Effect<void, never, never>
program)37/*38Output:39expensive task...40result 141result 142expensive task...43result 244*/