Skip to content

Data

The Data module offers a range of features that make it easier to create and manipulate data structures in your TypeScript applications. It includes functionalities for defining data types, ensuring equality between data objects, and hashing data for efficient comparison.

The module offers APIs tailored for comparing existing values of your data types. Alternatively, it provides mechanisms for defining constructors for your data types.

If you need to compare existing values for equality without the need for explicit implementations, consider using the Data module. It provides convenient APIs that generate default implementations for Equal and Hash, making equality checks a breeze.

In this example, we use the Data.struct function to create structured data objects and check their equality using Equal.equals.

1
import {
import Data
Data
,
import Equal
Equal
} from "effect"
2
3
const
const alice: { readonly name: string; readonly age: number; }
alice
=
import Data
Data
.
const struct: <{ name: string; age: number; }>(a: { name: string; age: number; }) => { readonly name: string; readonly age: number; }
struct
({
(property) name: string
name
: "Alice",
(property) age: number
age
: 30 })
4
5
const
const bob: { readonly name: string; readonly age: number; }
bob
=
import Data
Data
.
const struct: <{ name: string; age: number; }>(a: { name: string; age: number; }) => { readonly name: string; readonly age: number; }
struct
({
(property) name: string
name
: "Bob",
(property) age: number
age
: 40 })
6
7
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
(
import Equal
Equal
.
function equals<{ readonly name: string; readonly age: number; }, { readonly name: string; readonly age: number; }>(self: { readonly name: string; readonly age: number; }, that: { readonly name: string; readonly age: number; }): boolean (+1 overload)
equals
(
const alice: { readonly name: string; readonly age: number; }
alice
,
const alice: { readonly name: string; readonly age: number; }
alice
)) // Output: true
8
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
(
import Equal
Equal
.
function equals<{ readonly name: string; readonly age: number; }, { readonly name: string; readonly age: number; }>(self: { readonly name: string; readonly age: number; }, that: { readonly name: string; readonly age: number; }): boolean (+1 overload)
equals
(
const alice: { readonly name: string; readonly age: number; }
alice
,
import Data
Data
.
const struct: <{ name: string; age: number; }>(a: { name: string; age: number; }) => { readonly name: string; readonly age: number; }
struct
({
(property) name: string
name
: "Alice",
(property) age: number
age
: 30 }))) // Output: true
9
10
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
(
import Equal
Equal
.
function equals<{ readonly name: string; readonly age: number; }, { name: string; age: number; }>(self: { readonly name: string; readonly age: number; }, that: { name: string; age: number; }): boolean (+1 overload)
equals
(
const alice: { readonly name: string; readonly age: number; }
alice
, {
(property) name: string
name
: "Alice",
(property) age: number
age
: 30 })) // Output: false
11
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
(
import Equal
Equal
.
function equals<{ readonly name: string; readonly age: number; }, { readonly name: string; readonly age: number; }>(self: { readonly name: string; readonly age: number; }, that: { readonly name: string; readonly age: number; }): boolean (+1 overload)
equals
(
const alice: { readonly name: string; readonly age: number; }
alice
,
const bob: { readonly name: string; readonly age: number; }
bob
)) // Output: false

The Data module simplifies the process by providing a default implementation for both Equal and Hash, allowing you to focus on comparing values without the need for explicit implementations.

If you prefer to model your domain with tuples, the Data.tuple function has got you covered:

1
import {
import Data
Data
,
import Equal
Equal
} from "effect"
2
3
const
const alice: readonly [string, number]
alice
=
import Data
Data
.
const tuple: <[string, number]>(as_0: string, as_1: number) => readonly [string, number]
tuple
("Alice", 30)
4
5
const
const bob: readonly [string, number]
bob
=
import Data
Data
.
const tuple: <[string, number]>(as_0: string, as_1: number) => readonly [string, number]
tuple
("Bob", 40)
6
7
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
(
import Equal
Equal
.
function equals<readonly [string, number], readonly [string, number]>(self: readonly [string, number], that: readonly [string, number]): boolean (+1 overload)
equals
(
const alice: readonly [string, number]
alice
,
const alice: readonly [string, number]
alice
)) // Output: true
8
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
(
import Equal
Equal
.
function equals<readonly [string, number], readonly [string, number]>(self: readonly [string, number], that: readonly [string, number]): boolean (+1 overload)
equals
(
const alice: readonly [string, number]
alice
,
import Data
Data
.
const tuple: <[string, number]>(as_0: string, as_1: number) => readonly [string, number]
tuple
("Alice", 30))) // Output: true
9
10
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
(
import Equal
Equal
.
function equals<readonly [string, number], (string | number)[]>(self: readonly [string, number], that: (string | number)[]): boolean (+1 overload)
equals
(
const alice: readonly [string, number]
alice
, ["Alice", 30])) // Output: false
11
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
(
import Equal
Equal
.
function equals<readonly [string, number], readonly [string, number]>(self: readonly [string, number], that: readonly [string, number]): boolean (+1 overload)
equals
(
const alice: readonly [string, number]
alice
,
const bob: readonly [string, number]
bob
)) // Output: false

You can take it a step further and use arrays to compare multiple values:

1
import {
import Data
Data
,
import Equal
Equal
} from "effect"
2
3
const
const alice: { readonly name: string; readonly age: number; }
alice
=
import Data
Data
.
const struct: <{ name: string; age: number; }>(a: { name: string; age: number; }) => { readonly name: string; readonly age: number; }
struct
({
(property) name: string
name
: "Alice",
(property) age: number
age
: 30 })
4
const
const bob: { readonly name: string; readonly age: number; }
bob
=
import Data
Data
.
const struct: <{ name: string; age: number; }>(a: { name: string; age: number; }) => { readonly name: string; readonly age: number; }
struct
({
(property) name: string
name
: "Bob",
(property) age: number
age
: 40 })
5
6
const
const persons: readonly { readonly name: string; readonly age: number; }[]
persons
=
import Data
Data
.
const array: <{ readonly name: string; readonly age: number; }[]>(as: { readonly name: string; readonly age: number; }[]) => readonly { readonly name: string; readonly age: number; }[]
array
([
const alice: { readonly name: string; readonly age: number; }
alice
,
const bob: { readonly name: string; readonly age: number; }
bob
])
7
8
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
(
9
import Equal
Equal
.
function equals<readonly { readonly name: string; readonly age: number; }[], readonly { readonly name: string; readonly age: number; }[]>(self: readonly { readonly name: string; readonly age: number; }[], that: readonly { readonly name: string; readonly age: number; }[]): boolean (+1 overload)
equals
(
10
const persons: readonly { readonly name: string; readonly age: number; }[]
persons
,
11
import Data
Data
.
const array: <{ readonly name: string; readonly age: number; }[]>(as: { readonly name: string; readonly age: number; }[]) => readonly { readonly name: string; readonly age: number; }[]
array
([
12
import Data
Data
.
const struct: <{ name: string; age: number; }>(a: { name: string; age: number; }) => { readonly name: string; readonly age: number; }
struct
({
(property) name: string
name
: "Alice",
(property) age: number
age
: 30 }),
13
import Data
Data
.
const struct: <{ name: string; age: number; }>(a: { name: string; age: number; }) => { readonly name: string; readonly age: number; }
struct
({
(property) name: string
name
: "Bob",
(property) age: number
age
: 40 })
14
])
15
)
16
) // Output: true

In this extended example, we create an array of person objects using the Data.array function. We then compare this array with another array of person objects using Equal.equals, and the result is true since the arrays contain structurally equal elements.

The module introduces a concept known as “Case classes”, which automate various essential operations when defining data types. These operations include generating constructors, handling equality checks, and managing hashing.

Case classes can be defined in two primary ways:

  • as plain objects using case or tagged
  • as TypeScript classes using Class or TaggedClass

This helper automatically provides implementations for constructors, equality checks, and hashing for your data type.

1
import {
import Data
Data
,
import Equal
Equal
} from "effect"
2
3
interface
interface Person
Person
{
4
readonly
(property) Person.name: string
name
: string
5
}
6
7
// Creating a constructor for `Person`
8
const
const Person: Data.Case.Constructor<Person, never>
Person
=
import Data
Data
.
(alias) case<Person>(): Data.Case.Constructor<Person, never> export case

Provides a constructor for the specified `Case`.

case
<
interface Person
Person
>()
9
10
// Creating instances of Person
11
const
const mike1: Person
mike1
=
const Person: Data.Case.Constructor (args: { readonly name: string; }) => Person
Person
({
(property) name: string
name
: "Mike" })
12
const
const mike2: Person
mike2
=
const Person: Data.Case.Constructor (args: { readonly name: string; }) => Person
Person
({
(property) name: string
name
: "Mike" })
13
const
const john: Person
john
=
const Person: Data.Case.Constructor (args: { readonly name: string; }) => Person
Person
({
(property) name: string
name
: "John" })
14
15
// Checking equality
16
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
(
import Equal
Equal
.
function equals<Person, Person>(self: Person, that: Person): boolean (+1 overload)
equals
(
const mike1: Person
mike1
,
const mike2: Person
mike2
)) // Output: true
17
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
(
import Equal
Equal
.
function equals<Person, Person>(self: Person, that: Person): boolean (+1 overload)
equals
(
const mike1: Person
mike1
,
const john: Person
john
)) // Output: false

Here we create a constructor for Person using Data.case. The resulting instances come with built-in equality checks, making it simple to compare them using Equal.equals.

In certain situations, like when you’re defining a data type that includes a tag field (commonly used in disjoint unions), using the case approach can become repetitive and cumbersome. This is because you’re required to specify the tag every time you create an instance:

1
import {
import Data
Data
} from "effect"
2
3
interface
interface Person
Person
{
4
readonly
(property) Person._tag: "Person"
_tag
: "Person" // the tag
5
readonly
(property) Person.name: string
name
: string
6
}
7
8
const
const Person: Data.Case.Constructor<Person, never>
Person
=
import Data
Data
.
(alias) case<Person>(): Data.Case.Constructor<Person, never> export case

Provides a constructor for the specified `Case`.

case
<
interface Person
Person
>()
9
10
// It can be quite frustrating to repeat `_tag: 'Person'` every time...
11
const
const mike: Person
mike
=
const Person: Data.Case.Constructor (args: { readonly _tag: "Person"; readonly name: string; }) => Person
Person
({
(property) _tag: "Person"
_tag
: "Person",
(property) name: string
name
: "Mike" })
12
const
const john: Person
john
=
const Person: Data.Case.Constructor (args: { readonly _tag: "Person"; readonly name: string; }) => Person
Person
({
(property) _tag: "Person"
_tag
: "Person",
(property) name: string
name
: "John" })

To make your life easier, the tagged helper simplifies this process by allowing you to define the tag only once. It follows the convention within the Effect ecosystem of naming the tag field with "_tag":

1
import {
import Data
Data
} from "effect"
2
3
interface
interface Person
Person
{
4
readonly
(property) Person._tag: "Person"
_tag
: "Person" // the tag
5
readonly
(property) Person.name: string
name
: string
6
}
7
8
const
const Person: Data.Case.Constructor<Person, "_tag">
Person
=
import Data
Data
.
const tagged: <Person>(tag: "Person") => Data.Case.Constructor<Person, "_tag">

Provides a tagged constructor for the specified `Case`.

tagged
<
interface Person
Person
>("Person")
9
10
// Now, it's much more convenient...
11
const
const mike: Person
mike
=
const Person: Data.Case.Constructor (args: { readonly name: string; }) => Person
Person
({
(property) name: string
name
: "Mike" })
12
const
const john: Person
john
=
const Person: Data.Case.Constructor (args: { readonly name: string; }) => Person
Person
({
(property) name: string
name
: "John" })
13
14
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
(
const mike: Person
mike
) // Output: { name: 'Mike', _tag: 'Person' }

If you find it more comfortable to work with classes instead of plain objects, you have the option to use Data.Class instead of case. This approach can be particularly useful in scenarios where you prefer a more class-oriented structure:

1
import {
import Data
Data
,
import Equal
Equal
} from "effect"
2
3
class
class Person
Person
extends
import Data
Data
.
const Class: new <A extends Record<string, any> = {}>(args: Equals<A, {}> extends true ? void : { readonly [P in keyof A]: A[P]; }) => Readonly<A>

Provides a constructor for a Case Class.

Class
<{
(property) name: string
name
: string }> {}
4
5
// Creating instances of Person
6
const
const mike1: Person
mike1
= new
constructor Person<{ name: string; }>(args: { readonly name: string; }): Person

Provides a constructor for a Case Class.

Person
({
(property) name: string
name
: "Mike" })
7
const
const mike2: Person
mike2
= new
constructor Person<{ name: string; }>(args: { readonly name: string; }): Person

Provides a constructor for a Case Class.

Person
({
(property) name: string
name
: "Mike" })
8
const
const john: Person
john
= new
constructor Person<{ name: string; }>(args: { readonly name: string; }): Person

Provides a constructor for a Case Class.

Person
({
(property) name: string
name
: "John" })
9
10
// Checking equality
11
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
(
import Equal
Equal
.
function equals<Person, Person>(self: Person, that: Person): boolean (+1 overload)
equals
(
const mike1: Person
mike1
,
const mike2: Person
mike2
)) // Output: true
12
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
(
import Equal
Equal
.
function equals<Person, Person>(self: Person, that: Person): boolean (+1 overload)
equals
(
const mike1: Person
mike1
,
const john: Person
john
)) // Output: false

One advantage of using classes is that you can easily add custom getters and methods to the class definition, enhancing its functionality to suit your specific needs:

1
import {
import Data
Data
} from "effect"
2
3
class
class Person
Person
extends
import Data
Data
.
const Class: new <A extends Record<string, any> = {}>(args: Equals<A, {}> extends true ? void : { readonly [P in keyof A]: A[P]; }) => Readonly<A>

Provides a constructor for a Case Class.

Class
<{
(property) name: string
name
: string }> {
4
get
(getter) Person.upperName: string
upperName
() {
5
return this.
(property) name: string
name
.
(method) String.toUpperCase(): string

Converts all the alphabetic characters in a string to uppercase.

toUpperCase
()
6
}
7
}
8
9
const
const mike: Person
mike
= new
constructor Person<{ name: string; }>(args: { readonly name: string; }): Person

Provides a constructor for a Case Class.

Person
({
(property) name: string
name
: "Mike" })
10
11
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
(
const mike: Person
mike
.
(property) Person.upperName: string
upperName
) // Output: MIKE

For those who prefer working with classes over plain objects, you can utilize Data.TaggedClass as an alternative to tagged.

1
import {
import Data
Data
,
import Equal
Equal
} from "effect"
2
3
class
class Person
Person
extends
import Data
Data
.
const TaggedClass: <"Person">(tag: "Person") => new <A>(args: Equals<A, {}> extends true ? void : { readonly [P in keyof A as P extends "_tag" ? never : P]: A[P]; }) => Readonly<A> & { ...; }

Provides a Tagged constructor for a Case Class.

TaggedClass
("Person")<{
(property) name: string
name
: string }> {}
4
5
// Creating instances of Person
6
const
const mike1: Person
mike1
= new
constructor Person<{ name: string; }>(args: { readonly name: string; }): Person
Person
({
(property) name: string
name
: "Mike" })
7
const
const mike2: Person
mike2
= new
constructor Person<{ name: string; }>(args: { readonly name: string; }): Person
Person
({
(property) name: string
name
: "Mike" })
8
const
const john: Person
john
= new
constructor Person<{ name: string; }>(args: { readonly name: string; }): Person
Person
({
(property) name: string
name
: "John" })
9
10
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
(
const mike1: Person
mike1
) // Output: Person { name: 'Mike', _tag: 'Person' }
11
12
// Checking equality
13
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
(
import Equal
Equal
.
function equals<Person, Person>(self: Person, that: Person): boolean (+1 overload)
equals
(
const mike1: Person
mike1
,
const mike2: Person
mike2
)) // Output: true
14
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
(
import Equal
Equal
.
function equals<Person, Person>(self: Person, that: Person): boolean (+1 overload)
equals
(
const mike1: Person
mike1
,
const john: Person
john
)) // Output: false

One of the advantages of using tagged classes is that you can seamlessly incorporate custom getters and methods into the class definition, expanding its functionality as needed:

1
import {
import Data
Data
} from "effect"
2
3
class
class Person
Person
extends
import Data
Data
.
const TaggedClass: <"Person">(tag: "Person") => new <A>(args: Equals<A, {}> extends true ? void : { readonly [P in keyof A as P extends "_tag" ? never : P]: A[P]; }) => Readonly<A> & { ...; }

Provides a Tagged constructor for a Case Class.

TaggedClass
("Person")<{
(property) name: string
name
: string }> {
4
get
(getter) Person.upperName: string
upperName
() {
5
return this.
(property) name: string
name
.
(method) String.toUpperCase(): string

Converts all the alphabetic characters in a string to uppercase.

toUpperCase
()
6
}
7
}
8
9
const
const mike: Person
mike
= new
constructor Person<{ name: string; }>(args: { readonly name: string; }): Person
Person
({
(property) name: string
name
: "Mike" })
10
11
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
(
const mike: Person
mike
.
(property) Person.upperName: string
upperName
) // Output: MIKE

If you’re looking to create a disjoint union of tagged structs, you can easily achieve this using Data.TaggedEnum and Data.taggedEnum. This feature simplifies the process of defining and working with unions of plain objects.

Let’s walk through an example to see how this works:

1
import {
import Data
Data
,
import Equal
Equal
} from "effect"
2
3
// Define a union type using TaggedEnum
4
type
type RemoteData = { readonly _tag: "Loading"; } | { readonly _tag: "Success"; readonly data: string; } | { readonly _tag: "Failure"; readonly reason: string; }
RemoteData
=
import Data
Data
.
type TaggedEnum<A extends Record<string, Record<string, any>> & UntaggedChildren<A>> = keyof A extends infer Tag ? Tag extends keyof A ? Simplify<{ readonly _tag: Tag; } & { readonly [K in keyof A[Tag]]: A[Tag][K]; }> : never : never namespace TaggedEnum

Create a tagged enum data type, which is a union of `Data` structs. ```ts import { Data } from "effect" type HttpError = Data.TaggedEnum<{ BadRequest: { readonly status: 400, readonly message: string } NotFound: { readonly status: 404, readonly message: string } }> // Equivalent to: type HttpErrorPlain = | { readonly _tag: "BadRequest" readonly status: 400 readonly message: string } | { readonly _tag: "NotFound" readonly status: 404 readonly message: string } ```

TaggedEnum
<{
5
(property) Loading: {}
Loading
: {}
6
(property) Success: { readonly data: string; }
Success
: { readonly
(property) data: string
data
: string }
7
(property) Failure: { readonly reason: string; }
Failure
: { readonly
(property) reason: string
reason
: string }
8
}>
9
10
// Create constructors for specific error types
11
const {
const Loading: Data.Case.Constructor<{ readonly _tag: "Loading"; }, "_tag">
Loading
,
const Success: Data.Case.Constructor<{ readonly _tag: "Success"; readonly data: string; }, "_tag">
Success
,
const Failure: Data.Case.Constructor<{ readonly _tag: "Failure"; readonly reason: string; }, "_tag">
Failure
} =
import Data
Data
.
const taggedEnum: <{ readonly _tag: "Loading"; } | { readonly _tag: "Success"; readonly data: string; } | { readonly _tag: "Failure"; readonly reason: string; }>() => { readonly Loading: Data.Case.Constructor<{ readonly _tag: "Loading"; }, "_tag">; readonly Success: Data.Case.Constructor<...>; readonly Failure: Data.Case.Constructor<...>; readonly $is: <Tag>(tag: Tag) => (u: unknown) => u is Extract<...> | ... 1 more ... | Extract<...>; readonly $match: { ...; }; } (+4 overloads)

Create a constructor for a tagged union of `Data` structs. You can also pass a `TaggedEnum.WithGenerics` if you want to add generics to the constructor.

taggedEnum
<
type RemoteData = { readonly _tag: "Loading"; } | { readonly _tag: "Success"; readonly data: string; } | { readonly _tag: "Failure"; readonly reason: string; }
RemoteData
>()
12
13
// Create instances of errors
14
const
const state1: { readonly _tag: "Loading"; }
state1
=
const Loading: Data.Case.Constructor (args: void) => { readonly _tag: "Loading"; }
Loading
()
15
const
const state2: { readonly _tag: "Success"; readonly data: string; }
state2
=
const Success: Data.Case.Constructor (args: { readonly data: string; }) => { readonly _tag: "Success"; readonly data: string; }
Success
({
(property) data: string
data
: "test" })
16
const
const state3: { readonly _tag: "Success"; readonly data: string; }
state3
=
const Success: Data.Case.Constructor (args: { readonly data: string; }) => { readonly _tag: "Success"; readonly data: string; }
Success
({
(property) data: string
data
: "test" })
17
const
const state4: { readonly _tag: "Failure"; readonly reason: string; }
state4
=
const Failure: Data.Case.Constructor (args: { readonly reason: string; }) => { readonly _tag: "Failure"; readonly reason: string; }
Failure
({
(property) reason: string
reason
: "not found" })
18
19
// Checking equality
20
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
(
import Equal
Equal
.
function equals<{ readonly _tag: "Success"; readonly data: string; }, { readonly _tag: "Success"; readonly data: string; }>(self: { readonly _tag: "Success"; readonly data: string; }, that: { readonly _tag: "Success"; readonly data: string; }): boolean (+1 overload)
equals
(
const state2: { readonly _tag: "Success"; readonly data: string; }
state2
,
const state3: { readonly _tag: "Success"; readonly data: string; }
state3
)) // Output: true
21
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
(
import Equal
Equal
.
function equals<{ readonly _tag: "Success"; readonly data: string; }, { readonly _tag: "Failure"; readonly reason: string; }>(self: { readonly _tag: "Success"; readonly data: string; }, that: { readonly _tag: "Failure"; readonly reason: string; }): boolean (+1 overload)
equals
(
const state2: { readonly _tag: "Success"; readonly data: string; }
state2
,
const state4: { readonly _tag: "Failure"; readonly reason: string; }
state4
)) // Output: false
22
23
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
(
const state1: { readonly _tag: "Loading"; }
state1
) // Output: { _tag: 'Loading' }
24
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
(
const state2: { readonly _tag: "Success"; readonly data: string; }
state2
) // Output: { data: 'test', _tag: 'Success' }
25
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
(
const state4: { readonly _tag: "Failure"; readonly reason: string; }
state4
) // Output: { reason: 'not found', _tag: 'Failure' }

In this example:

  • We define a RemoteData union type with three states: Loading, Success, and Failure.
  • We use Data.taggedEnum to create constructors for these states.
  • We create instances of each state and check for equality using Equal.equals.

Note that it follows the convention within the Effect ecosystem of naming the tag field with "_tag".

You can also create tagged unions with generics using TaggedEnum.WithGenerics. This allows for more flexible and reusable type definitions.

1
import {
import Data
Data
} from "effect"
2
3
type
type RemoteData<Success, Failure> = { readonly _tag: "Loading"; } | { readonly _tag: "Success"; readonly data: Success; } | { readonly _tag: "Failure"; readonly reason: Failure; }
RemoteData
<
(type parameter) Success in type RemoteData<Success, Failure>
Success
,
(type parameter) Failure in type RemoteData<Success, Failure>
Failure
> =
import Data
Data
.
type TaggedEnum<A extends Record<string, Record<string, any>> & UntaggedChildren<A>> = keyof A extends infer Tag ? Tag extends keyof A ? Simplify<{ readonly _tag: Tag; } & { readonly [K in keyof A[Tag]]: A[Tag][K]; }> : never : never namespace TaggedEnum

Create a tagged enum data type, which is a union of `Data` structs. ```ts import { Data } from "effect" type HttpError = Data.TaggedEnum<{ BadRequest: { readonly status: 400, readonly message: string } NotFound: { readonly status: 404, readonly message: string } }> // Equivalent to: type HttpErrorPlain = | { readonly _tag: "BadRequest" readonly status: 400 readonly message: string } | { readonly _tag: "NotFound" readonly status: 404 readonly message: string } ```

TaggedEnum
<{
4
(property) Loading: {}
Loading
: {}
5
(property) Success: { data: Success; }
Success
: {
(property) data: Success
data
:
(type parameter) Success in type RemoteData<Success, Failure>
Success
}
6
(property) Failure: { reason: Failure; }
Failure
: {
(property) reason: Failure
reason
:
(type parameter) Failure in type RemoteData<Success, Failure>
Failure
}
7
}>
8
9
interface
interface RemoteDataDefinition
RemoteDataDefinition
extends
import Data
Data
.
namespace TaggedEnum

Create a tagged enum data type, which is a union of `Data` structs. ```ts import { Data } from "effect" type HttpError = Data.TaggedEnum<{ BadRequest: { readonly status: 400, readonly message: string } NotFound: { readonly status: 404, readonly message: string } }> // Equivalent to: type HttpErrorPlain = | { readonly _tag: "BadRequest" readonly status: 400 readonly message: string } | { readonly _tag: "NotFound" readonly status: 404 readonly message: string } ```

TaggedEnum
.
interface TaggedEnum<A extends Record<string, Record<string, any>> & UntaggedChildren<A>>.WithGenerics<Count extends number>
WithGenerics
<2> {
10
readonly
(property) RemoteDataDefinition.taggedEnum: { readonly _tag: "Loading"; } | { readonly _tag: "Success"; readonly data: this["A"]; } | { readonly _tag: "Failure"; readonly reason: this["B"]; }
taggedEnum
:
type RemoteData<Success, Failure> = { readonly _tag: "Loading"; } | { readonly _tag: "Success"; readonly data: Success; } | { readonly _tag: "Failure"; readonly reason: Failure; }
RemoteData
<this["A"], this["B"]>
11
}
12
13
const {
const Loading: <A, B>(args: void) => { readonly _tag: "Loading"; }
Loading
,
const Failure: <A, B>(args: { readonly reason: B; }) => { readonly _tag: "Failure"; readonly reason: B; }
Failure
,
const Success: <A, B>(args: { readonly data: A; }) => { readonly _tag: "Success"; readonly data: A; }
Success
} =
14
import Data
Data
.
const taggedEnum: <RemoteDataDefinition>() => { readonly Loading: <A, B>(args: void) => { readonly _tag: "Loading"; }; readonly Success: <A, B>(args: { readonly data: A; }) => { readonly _tag: "Success"; readonly data: A; }; readonly Failure: <A, B>(args: { ...; }) => { ...; }; readonly $is: <Tag>(tag: Tag) => { ...; }; readonly $match: { ...; }; } (+4 overloads)

Create a constructor for a tagged union of `Data` structs. You can also pass a `TaggedEnum.WithGenerics` if you want to add generics to the constructor.

taggedEnum
<
interface RemoteDataDefinition
RemoteDataDefinition
>()
15
16
const
const loading: { readonly _tag: "Loading"; }
loading
=
const Loading: <unknown, unknown>(args: void) => { readonly _tag: "Loading"; }
Loading
()
17
18
const
const failure: { readonly _tag: "Failure"; readonly reason: string; }
failure
=
const Failure: <unknown, string>(args: { readonly reason: string; }) => { readonly _tag: "Failure"; readonly reason: string; }
Failure
({
(property) reason: string
reason
: "not found" })
19
20
const
const success: { readonly _tag: "Success"; readonly data: number; }
success
=
const Success: <number, unknown>(args: { readonly data: number; }) => { readonly _tag: "Success"; readonly data: number; }
Success
({
(property) data: number
data
: 1 })

The Data.taggedEnum also provides $is and $match functions for type guards and pattern matching, respectively.

1
import {
import Data
Data
} from "effect"
2
3
type
type RemoteData = { readonly _tag: "Loading"; } | { readonly _tag: "Success"; readonly data: string; } | { readonly _tag: "Failure"; readonly reason: string; }
RemoteData
=
import Data
Data
.
type TaggedEnum<A extends Record<string, Record<string, any>> & UntaggedChildren<A>> = keyof A extends infer Tag ? Tag extends keyof A ? Simplify<{ readonly _tag: Tag; } & { readonly [K in keyof A[Tag]]: A[Tag][K]; }> : never : never namespace TaggedEnum

Create a tagged enum data type, which is a union of `Data` structs. ```ts import { Data } from "effect" type HttpError = Data.TaggedEnum<{ BadRequest: { readonly status: 400, readonly message: string } NotFound: { readonly status: 404, readonly message: string } }> // Equivalent to: type HttpErrorPlain = | { readonly _tag: "BadRequest" readonly status: 400 readonly message: string } | { readonly _tag: "NotFound" readonly status: 404 readonly message: string } ```

TaggedEnum
<{
4
(property) Loading: {}
Loading
: {}
5
(property) Success: { readonly data: string; }
Success
: { readonly
(property) data: string
data
: string }
6
(property) Failure: { readonly reason: string; }
Failure
: { readonly
(property) reason: string
reason
: string }
7
}>
8
9
const {
const $is: <Tag extends "Loading" | "Success" | "Failure">(tag: Tag) => (u: unknown) => u is Extract<{ readonly _tag: "Loading"; }, { readonly _tag: Tag; }> | Extract<{ readonly _tag: "Success"; readonly data: string; }, { readonly _tag: Tag; }> | Extract<...>
$is
,
const $match: { <Cases extends { readonly Loading: (args: { readonly _tag: "Loading"; }) => any; readonly Success: (args: { readonly _tag: "Success"; readonly data: string; }) => any; readonly Failure: (args: { readonly _tag: "Failure"; readonly reason: string; }) => any; }>(cases: Cases): (value: { readonly _tag: "Loading"; } | ... 1 more ... | { readonly _tag: "Failure"; readonly reason: string; }) => Unify<...>; <Cases extends { ...; }>(value: { ...; } | ... 1 more ... | { ...; }, cases: Cases): Unify<...>; }
$match
,
const Loading: Data.Case.Constructor<{ readonly _tag: "Loading"; }, "_tag">
Loading
,
const Success: Data.Case.Constructor<{ readonly _tag: "Success"; readonly data: string; }, "_tag">
Success
,
const Failure: Data.Case.Constructor<{ readonly _tag: "Failure"; readonly reason: string; }, "_tag">
Failure
} =
10
import Data
Data
.
const taggedEnum: <{ readonly _tag: "Loading"; } | { readonly _tag: "Success"; readonly data: string; } | { readonly _tag: "Failure"; readonly reason: string; }>() => { readonly Loading: Data.Case.Constructor<{ readonly _tag: "Loading"; }, "_tag">; readonly Success: Data.Case.Constructor<...>; readonly Failure: Data.Case.Constructor<...>; readonly $is: <Tag>(tag: Tag) => (u: unknown) => u is Extract<...> | ... 1 more ... | Extract<...>; readonly $match: { ...; }; } (+4 overloads)

Create a constructor for a tagged union of `Data` structs. You can also pass a `TaggedEnum.WithGenerics` if you want to add generics to the constructor.

taggedEnum
<
type RemoteData = { readonly _tag: "Loading"; } | { readonly _tag: "Success"; readonly data: string; } | { readonly _tag: "Failure"; readonly reason: string; }
RemoteData
>()
11
12
// Create a type guard
13
const
const isLoading: (u: unknown) => u is Extract<{ readonly _tag: "Loading"; } | { readonly _tag: "Success"; readonly data: string; } | { readonly _tag: "Failure"; readonly reason: string; }, { readonly _tag: "Loading"; }>
isLoading
=
const $is: <"Loading">(tag: "Loading") => (u: unknown) => u is Extract<{ readonly _tag: "Loading"; } | { readonly _tag: "Success"; readonly data: string; } | { readonly _tag: "Failure"; readonly reason: string; }, { readonly _tag: "Loading"; }>
$is
("Loading")
14
15
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
(
const isLoading: (u: unknown) => u is Extract<{ readonly _tag: "Loading"; } | { readonly _tag: "Success"; readonly data: string; } | { readonly _tag: "Failure"; readonly reason: string; }, { readonly _tag: "Loading"; }>
isLoading
(
const Loading: Data.Case.Constructor (args: void) => { readonly _tag: "Loading"; }
Loading
())) // true
16
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
(
const isLoading: (u: unknown) => u is Extract<{ readonly _tag: "Loading"; } | { readonly _tag: "Success"; readonly data: string; } | { readonly _tag: "Failure"; readonly reason: string; }, { readonly _tag: "Loading"; }>
isLoading
(
const Success: Data.Case.Constructor (args: { readonly data: string; }) => { readonly _tag: "Success"; readonly data: string; }
Success
({
(property) data: string
data
: "test" }))) // false
17
18
// Create a matcher
19
const
const matcher: (value: { readonly _tag: "Loading"; } | { readonly _tag: "Success"; readonly data: string; } | { readonly _tag: "Failure"; readonly reason: string; }) => string
matcher
=
const $match: <{ Loading: () => string; Success: ({ data }: { readonly _tag: "Success"; readonly data: string; }) => string; Failure: ({ reason }: { readonly _tag: "Failure"; readonly reason: string; }) => string; }>(cases: { ...; }) => (value: { ...; } | ... 1 more ... | { ...; }) => string (+1 overload)
$match
({
20
(property) Loading: () => string
Loading
: () => "this is a Loading",
21
(property) Success: ({ data }: { readonly _tag: "Success"; readonly data: string; }) => string
Success
: ({
(parameter) data: string
data
}) => `this is a Success: ${
(parameter) data: string
data
}`,
22
(property) Failure: ({ reason }: { readonly _tag: "Failure"; readonly reason: string; }) => string
Failure
: ({
(parameter) reason: string
reason
}) => `this is a Failre: ${
(parameter) reason: string
reason
}`
23
})
24
25
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
(
const matcher: (value: { readonly _tag: "Loading"; } | { readonly _tag: "Success"; readonly data: string; } | { readonly _tag: "Failure"; readonly reason: string; }) => string
matcher
(
const Success: Data.Case.Constructor (args: { readonly data: string; }) => { readonly _tag: "Success"; readonly data: string; }
Success
({
(property) data: string
data
: "test" }))) // "this is a Success: test"

In Effect, errors play a crucial role, and defining and constructing them is made easier with two specialized constructors:

  • Error
  • TaggedError

With Data.Error, we can create an Error with additional fields beyond the usual message:

1
import {
import Data
Data
} from "effect"
2
3
class
class NotFound
NotFound
extends
import Data
Data
.
const Error: new <A extends Record<string, any> = {}>(args: Equals<A, {}> extends true ? void : { readonly [P in keyof A]: A[P]; }) => YieldableError & Readonly<A>

Provides a constructor for a Case Class.

Error
<{
(property) message: string
message
: string;
(property) file: string
file
: string }> {}
4
5
const
const err: NotFound
err
= new
constructor NotFound<{ message: string; file: string; }>(args: { readonly message: string; readonly file: string; }): NotFound

Provides a constructor for a Case Class.

NotFound
({
6
(property) message: string
message
: "Cannot find this file",
7
(property) file: string
file
: "foo.txt"
8
})
9
10
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
(
const err: NotFound
err
instanceof
var Error: ErrorConstructor
Error
) // Output: true
11
12
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
(
const err: NotFound
err
.
(property) file: string
file
) // Output: foo.txt
13
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
(
const err: NotFound
err
)
14
/*
15
Output:
16
Error: Cannot find this file
17
... stack trace ...
18
*/

Additionally, NotFound is “yieldable” as it is an Effect, so there’s no need to use Effect.fail:

1
import {
import Data
Data
,
import Effect
Effect
} from "effect"
2
3
class
class NotFound
NotFound
extends
import Data
Data
.
const Error: new <A extends Record<string, any> = {}>(args: Equals<A, {}> extends true ? void : { readonly [P in keyof A]: A[P]; }) => YieldableError & Readonly<A>

Provides a constructor for a Case Class.

Error
<{
(property) message: string
message
: string;
(property) file: string
file
: string }> {}
4
5
const
const program: Effect.Effect<void, NotFound, never>
program
=
import Effect
Effect
.
const gen: <YieldWrap<Effect.Effect<never, NotFound, never>>, void>(f: (resume: Effect.Adapter) => Generator<YieldWrap<Effect.Effect<never, NotFound, never>>, void, never>) => Effect.Effect<...> (+1 overload)
gen
(function* () {
6
yield* new
constructor NotFound<{ message: string; file: string; }>(args: { readonly message: string; readonly file: string; }): NotFound

Provides a constructor for a Case Class.

NotFound
({
7
(property) message: string
message
: "Cannot find this file",
8
(property) file: string
file
: "foo.txt"
9
})
10
})

In Effect, there’s a special convention to add a _tag field to custom errors. This convention simplifies certain operations, such as error handling with APIs like Effect.catchTag or Effect.catchTags. Therefore, the TaggedError API simplifies the process of creating custom errors by automatically adding this type of tag without needing to specify it every time you create a new error:

1
import {
import Data
Data
,
import Effect
Effect
,
import Console
Console
} from "effect"
2
3
class
class NotFound
NotFound
extends
import Data
Data
.
const TaggedError: <"NotFound">(tag: "NotFound") => new <A>(args: Equals<A, {}> extends true ? void : { readonly [P in keyof A as P extends "_tag" ? never : P]: A[P]; }) => YieldableError & { ...; } & Readonly<...>
TaggedError
("NotFound")<{
4
(property) message: string
message
: string
5
(property) file: string
file
: string
6
}> {}
7
8
const
const program: Effect.Effect<void, never, never>
program
=
import Effect
Effect
.
const gen: <YieldWrap<Effect.Effect<never, NotFound, never>>, void>(f: (resume: Effect.Adapter) => Generator<YieldWrap<Effect.Effect<never, NotFound, never>>, void, never>) => Effect.Effect<...> (+1 overload)
gen
(function* () {
9
yield* new
constructor NotFound<{ message: string; file: string; }>(args: { readonly message: string; readonly file: string; }): NotFound
NotFound
({
10
(property) message: string
message
: "Cannot find this file",
11
(property) file: string
file
: "foo.txt"
12
})
13
}).
(method) Pipeable.pipe<Effect.Effect<void, NotFound, never>, Effect.Effect<void, never, never>>(this: Effect.Effect<...>, ab: (_: Effect.Effect<void, NotFound, never>) => Effect.Effect<void, never, never>): Effect.Effect<...> (+21 overloads)
pipe
(
14
import Effect
Effect
.
const catchTag: <"NotFound", NotFound, void, never, never>(k: "NotFound", f: (e: NotFound) => Effect.Effect<void, never, never>) => <A, R>(self: Effect.Effect<A, NotFound, R>) => Effect.Effect<...> (+1 overload)

Recovers from the specified tagged error.

catchTag
("NotFound", (
(parameter) err: NotFound
err
) =>
15
import Console
Console
.
const error: (...args: ReadonlyArray<any>) => Effect.Effect<void>
error
(`${
(parameter) err: NotFound
err
.
(property) message: string
message
} (${
(parameter) err: NotFound
err
.
(property) file: string
file
})`)
16
)
17
)
18
19
import Effect
Effect
.
const runPromise: <void, never>(effect: Effect.Effect<void, never, never>, options?: { readonly signal?: AbortSignal; } | undefined) => Promise<void>

Runs an `Effect` workflow, returning a `Promise` which resolves with the result of the workflow or rejects with an error.

runPromise
(
const program: Effect.Effect<void, never, never>
program
)
20
// Output: Cannot find this file (foo.txt)

Adding a cause property to errors created with Data.Error or Data.TaggedError integrates with the native cause property of JavaScript’s Error:

1
import {
import Data
Data
,
import Effect
Effect
} from "effect"
2
3
class
class MyError
MyError
extends
import Data
Data
.
const Error: new <A extends Record<string, any> = {}>(args: Equals<A, {}> extends true ? void : { readonly [P in keyof A]: A[P]; }) => YieldableError & Readonly<A>

Provides a constructor for a Case Class.

Error
<{
(property) cause: Error
cause
:
interface Error
Error
}> {}
4
5
const
const program: Effect.Effect<void, MyError, never>
program
=
import Effect
Effect
.
const gen: <YieldWrap<Effect.Effect<never, MyError, never>>, void>(f: (resume: Effect.Adapter) => Generator<YieldWrap<Effect.Effect<never, MyError, never>>, void, never>) => Effect.Effect<...> (+1 overload)
gen
(function* () {
6
yield* new
constructor MyError<{ cause: Error; }>(args: { readonly cause: Error; }): MyError

Provides a constructor for a Case Class.

MyError
({
7
(property) cause: Error
cause
: new
var Error: ErrorConstructor new (message?: string) => Error
Error
("Something went wrong")
8
})
9
})
10
11
import Effect
Effect
.
const runPromise: <void, MyError>(effect: Effect.Effect<void, MyError, never>, options?: { readonly signal?: AbortSignal; } | undefined) => Promise<void>

Runs an `Effect` workflow, returning a `Promise` which resolves with the result of the workflow or rejects with an error.

runPromise
(
const program: Effect.Effect<void, MyError, never>
program
)
12
/*
13
Error: An error has occurred
14
at ... {
15
name: '(FiberFailure) Error',
16
[Symbol(effect/Runtime/FiberFailure)]: Symbol(effect/Runtime/FiberFailure),
17
[Symbol(effect/Runtime/FiberFailure/Cause)]: {
18
_tag: 'Fail',
19
error: MyError
20
at ...
21
[cause]: Error: Something went wrong
22
at ...
23
*/