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Path

The @effect/platform/Path module provides a set of operations for working with file paths.

The module provides a single Path tag, which acts as the gateway for interacting with paths.

1
import {
import Path
Path
} from "@effect/platform"
2
import {
import Effect
Effect
} from "effect"
3
4
const
const program: Effect.Effect<void, never, Path.Path>
program
=
import Effect
Effect
.
const gen: <YieldWrap<Tag<Path.Path, Path.Path>>, void>(f: (resume: Effect.Adapter) => Generator<YieldWrap<Tag<Path.Path, Path.Path>>, void, never>) => Effect.Effect<...> (+1 overload)
gen
(function* () {
5
const
const path: Path.Path
path
= yield*
import Path
Path
.
namespace Path const Path: Tag<Path.Path, Path.Path>
Path
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7
// use `path` to operate on paths
8
})

The Path interface includes the following operations:

OperationDescription
basenameReturns the last part of a path, optionally removing a given suffix.
dirnameReturns the directory part of a path.
extnameReturns the file extension from a path.
formatFormats a path object into a path string.
fromFileUrlConverts a file URL to a path.
isAbsoluteChecks if a path is absolute.
joinJoins multiple path segments into one.
normalizeNormalizes a path by resolving . and .. segments.
parseParses a path string into an object with its segments.
relativeComputes the relative path from one path to another.
resolveResolves a sequence of paths to an absolute path.
sepReturns the platform-specific path segment separator (e.g., / on POSIX).
toFileUrlConverts a path to a file URL.
toNamespacedPathConverts a path to a namespaced path (specific to Windows).

Example (Using join)

1
import {
import Path
Path
} from "@effect/platform"
2
import {
import Effect
Effect
} from "effect"
3
import {
import NodeContext
NodeContext
,
import NodeRuntime
NodeRuntime
} from "@effect/platform-node"
4
5
const
const program: Effect.Effect<void, never, Path.Path>
program
=
import Effect
Effect
.
const gen: <YieldWrap<Tag<Path.Path, Path.Path>>, void>(f: (resume: Effect.Adapter) => Generator<YieldWrap<Tag<Path.Path, Path.Path>>, void, never>) => Effect.Effect<...> (+1 overload)
gen
(function* () {
6
const
const path: Path.Path
path
= yield*
import Path
Path
.
namespace Path const Path: Tag<Path.Path, Path.Path>
Path
7
8
const
const mypath: string
mypath
=
const path: Path.Path
path
.
(property) Path.join: (...paths: ReadonlyArray<string>) => string
join
("tmp", "file.txt")
9
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
(
const mypath: string
mypath
)
10
})
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import NodeRuntime
NodeRuntime
.
const runMain: RunMain <never, void>(effect: Effect.Effect<void, never, never>, options?: { readonly disableErrorReporting?: boolean | undefined; readonly disablePrettyLogger?: boolean | undefined; readonly teardown?: Teardown | undefined; }) => void (+1 overload)
runMain
(
const program: Effect.Effect<void, never, Path.Path>
program
.
(method) Pipeable.pipe<Effect.Effect<void, never, Path.Path>, Effect.Effect<void, never, never>>(this: Effect.Effect<...>, ab: (_: Effect.Effect<void, never, Path.Path>) => Effect.Effect<void, never, never>): Effect.Effect<...> (+21 overloads)
pipe
(
import Effect
Effect
.
const provide: <NodeContext.NodeContext, never, never>(layer: Layer<NodeContext.NodeContext, never, never>) => <A, E, R>(self: Effect.Effect<A, E, R>) => Effect.Effect<...> (+9 overloads)

Splits the context into two parts, providing one part using the specified layer/context/runtime and leaving the remainder `R0`

provide
(
import NodeContext
NodeContext
.
const layer: Layer<NodeContext.NodeContext, never, never>
layer
)))