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Leftovers

In this section, we’ll explore how to deal with elements that may be left unconsumed by sinks. Sinks can consume varying numbers of elements from their upstream, and we’ll learn how to collect or ignore any leftovers.

When a sink consumes elements from an upstream source, it may not use all of them. These unconsumed elements are referred to as “leftovers.” To collect these leftovers, we can use Sink.collectLeftover. It returns a tuple containing the result of the previous sink operation and any leftover elements:

1
import {
import Stream
Stream
,
import Sink
Sink
,
import Effect
Effect
} from "effect"
2
3
const
const s1: Effect.Effect<[Chunk<number>, Chunk<number>], never, never>
s1
=
import Stream
Stream
.
const make: <[number, number, number, number, number]>(as_0: number, as_1: number, as_2: number, as_3: number, as_4: number) => Stream.Stream<number, never, never>

Creates a stream from an sequence of values.

make
(1, 2, 3, 4, 5).
(method) Pipeable.pipe<Stream.Stream<number, never, never>, Effect.Effect<[Chunk<number>, Chunk<number>], never, never>>(this: Stream.Stream<...>, ab: (_: Stream.Stream<number, never, never>) => Effect.Effect<...>): Effect.Effect<...> (+21 overloads)
pipe
(
4
import Stream
Stream
.
const run: <[Chunk<number>, Chunk<number>], number, never, never>(sink: Sink.Sink<[Chunk<number>, Chunk<number>], number, unknown, never, never>) => <E, R>(self: Stream.Stream<...>) => Effect.Effect<...> (+1 overload)

Runs the sink on the stream to produce either the sink's result or an error.

run
(
import Sink
Sink
.
const take: <number>(n: number) => Sink.Sink<Chunk<number>, number, number, never, never>

A sink that takes the specified number of values.

take
<number>(3).
(method) Pipeable.pipe<Sink.Sink<Chunk<number>, number, number, never, never>, Sink.Sink<[Chunk<number>, Chunk<number>], number, never, never, never>>(this: Sink.Sink<...>, ab: (_: Sink.Sink<...>) => Sink.Sink<...>): Sink.Sink<...> (+21 overloads)
pipe
(
import Sink
Sink
.
const collectLeftover: <A, In, L, E, R>(self: Sink.Sink<A, In, L, E, R>) => Sink.Sink<[A, Chunk<L>], In, never, E, R>

Collects the leftovers from the stream when the sink succeeds and returns them as part of the sink's result.

collectLeftover
))
5
)
6
7
import Effect
Effect
.
const runPromise: <[Chunk<number>, Chunk<number>], never>(effect: Effect.Effect<[Chunk<number>, Chunk<number>], never, never>, options?: { readonly signal?: AbortSignal; } | undefined) => Promise<...>

Runs an `Effect` workflow, returning a `Promise` which resolves with the result of the workflow or rejects with an error.

runPromise
(
const s1: Effect.Effect<[Chunk<number>, Chunk<number>], never, never>
s1
).
(method) Promise<[Chunk<number>, Chunk<number>]>.then<void, never>(onfulfilled?: ((value: [Chunk<number>, Chunk<number>]) => void | PromiseLike<void>) | null | undefined, onrejected?: ((reason: any) => PromiseLike<never>) | null | undefined): Promise<...>

Attaches callbacks for the resolution and/or rejection of the Promise.

then
(
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
)
8
/*
9
Output:
10
[
11
{
12
_id: "Chunk",
13
values: [ 1, 2, 3 ]
14
}, {
15
_id: "Chunk",
16
values: [ 4, 5 ]
17
}
18
]
19
*/
20
21
const
const s2: Effect.Effect<[Option<number>, Chunk<number>], never, never>
s2
=
import Stream
Stream
.
const make: <[number, number, number, number, number]>(as_0: number, as_1: number, as_2: number, as_3: number, as_4: number) => Stream.Stream<number, never, never>

Creates a stream from an sequence of values.

make
(1, 2, 3, 4, 5).
(method) Pipeable.pipe<Stream.Stream<number, never, never>, Effect.Effect<[Option<number>, Chunk<number>], never, never>>(this: Stream.Stream<...>, ab: (_: Stream.Stream<number, never, never>) => Effect.Effect<...>): Effect.Effect<...> (+21 overloads)
pipe
(
22
import Stream
Stream
.
const run: <[Option<number>, Chunk<number>], number, never, never>(sink: Sink.Sink<[Option<number>, Chunk<number>], number, unknown, never, never>) => <E, R>(self: Stream.Stream<...>) => Effect.Effect<...> (+1 overload)

Runs the sink on the stream to produce either the sink's result or an error.

run
(
import Sink
Sink
.
const head: <number>() => Sink.Sink<Option<number>, number, number, never, never>

Creates a sink containing the first value.

head
<number>().
(method) Pipeable.pipe<Sink.Sink<Option<number>, number, number, never, never>, Sink.Sink<[Option<number>, Chunk<number>], number, never, never, never>>(this: Sink.Sink<...>, ab: (_: Sink.Sink<...>) => Sink.Sink<...>): Sink.Sink<...> (+21 overloads)
pipe
(
import Sink
Sink
.
const collectLeftover: <A, In, L, E, R>(self: Sink.Sink<A, In, L, E, R>) => Sink.Sink<[A, Chunk<L>], In, never, E, R>

Collects the leftovers from the stream when the sink succeeds and returns them as part of the sink's result.

collectLeftover
))
23
)
24
25
import Effect
Effect
.
const runPromise: <[Option<number>, Chunk<number>], never>(effect: Effect.Effect<[Option<number>, Chunk<number>], never, never>, options?: { readonly signal?: AbortSignal; } | undefined) => Promise<...>

Runs an `Effect` workflow, returning a `Promise` which resolves with the result of the workflow or rejects with an error.

runPromise
(
const s2: Effect.Effect<[Option<number>, Chunk<number>], never, never>
s2
).
(method) Promise<[Option<number>, Chunk<number>]>.then<void, never>(onfulfilled?: ((value: [Option<number>, Chunk<number>]) => void | PromiseLike<void>) | null | undefined, onrejected?: ((reason: any) => PromiseLike<never>) | null | undefined): Promise<...>

Attaches callbacks for the resolution and/or rejection of the Promise.

then
(
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
)
26
/*
27
Output:
28
[
29
{
30
_id: "Option",
31
_tag: "Some",
32
value: 1
33
}, {
34
_id: "Chunk",
35
values: [ 2, 3, 4, 5 ]
36
}
37
]
38
*/

When leftover elements are not needed, they can be ignored using Sink.ignoreLeftover:

1
import {
import Stream
Stream
,
import Sink
Sink
,
import Effect
Effect
} from "effect"
2
3
const
const s1: Effect.Effect<[Chunk<number>, Chunk<never>], never, never>
s1
=
import Stream
Stream
.
const make: <[number, number, number, number, number]>(as_0: number, as_1: number, as_2: number, as_3: number, as_4: number) => Stream.Stream<number, never, never>

Creates a stream from an sequence of values.

make
(1, 2, 3, 4, 5).
(method) Pipeable.pipe<Stream.Stream<number, never, never>, Effect.Effect<[Chunk<number>, Chunk<never>], never, never>>(this: Stream.Stream<...>, ab: (_: Stream.Stream<number, never, never>) => Effect.Effect<...>): Effect.Effect<...> (+21 overloads)
pipe
(
4
import Stream
Stream
.
const run: <[Chunk<number>, Chunk<never>], number, never, never>(sink: Sink.Sink<[Chunk<number>, Chunk<never>], number, unknown, never, never>) => <E, R>(self: Stream.Stream<...>) => Effect.Effect<...> (+1 overload)

Runs the sink on the stream to produce either the sink's result or an error.

run
(
5
import Sink
Sink
.
const take: <number>(n: number) => Sink.Sink<Chunk<number>, number, number, never, never>

A sink that takes the specified number of values.

take
<number>(3).
(method) Pipeable.pipe<Sink.Sink<Chunk<number>, number, number, never, never>, Sink.Sink<Chunk<number>, number, never, never, never>, Sink.Sink<[Chunk<number>, Chunk<...>], number, never, never, never>>(this: Sink.Sink<...>, ab: (_: Sink.Sink<...>) => Sink.Sink<...>, bc: (_: Sink.Sink<...>) => Sink.Sink<...>): Sink.Sink<...> (+21 overloads)
pipe
(
import Sink
Sink
.
const ignoreLeftover: <A, In, L, E, R>(self: Sink.Sink<A, In, L, E, R>) => Sink.Sink<A, In, never, E, R>

Drains the remaining elements from the stream after the sink finishes

ignoreLeftover
,
import Sink
Sink
.
const collectLeftover: <A, In, L, E, R>(self: Sink.Sink<A, In, L, E, R>) => Sink.Sink<[A, Chunk<L>], In, never, E, R>

Collects the leftovers from the stream when the sink succeeds and returns them as part of the sink's result.

collectLeftover
)
6
)
7
)
8
9
import Effect
Effect
.
const runPromise: <[Chunk<number>, Chunk<never>], never>(effect: Effect.Effect<[Chunk<number>, Chunk<never>], never, never>, options?: { readonly signal?: AbortSignal; } | undefined) => Promise<...>

Runs an `Effect` workflow, returning a `Promise` which resolves with the result of the workflow or rejects with an error.

runPromise
(
const s1: Effect.Effect<[Chunk<number>, Chunk<never>], never, never>
s1
).
(method) Promise<[Chunk<number>, Chunk<never>]>.then<void, never>(onfulfilled?: ((value: [Chunk<number>, Chunk<never>]) => void | PromiseLike<void>) | null | undefined, onrejected?: ((reason: any) => PromiseLike<never>) | null | undefined): Promise<...>

Attaches callbacks for the resolution and/or rejection of the Promise.

then
(
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
)
10
/*
11
Output:
12
[
13
{
14
_id: "Chunk",
15
values: [ 1, 2, 3 ]
16
}, {
17
_id: "Chunk",
18
values: []
19
}
20
]
21
*/