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Equal

The Equal module provides a simple and convenient way to define and check for equality between two values in TypeScript.

Here are some key reasons why Effect exports an Equal module:

  1. Value-Based Equality: JavaScript’s native equality operators (=== and ==) check for equality by reference, meaning they compare objects based on their memory addresses rather than their content. This behavior can be problematic when you want to compare objects with the same values but different references. The Equal module offers a solution by allowing developers to define custom equality checks based on the values of objects.

  2. Custom Equality: The Equal module enables developers to implement custom equality checks for their data types and classes. This is crucial when you have specific requirements for determining when two objects should be considered equal. By implementing the Equal interface, developers can define their own equality logic.

  3. Data Integrity: In some applications, maintaining data integrity is crucial. The ability to perform value-based equality checks ensures that identical data is not duplicated within collections like sets or maps. This can lead to more efficient memory usage and more predictable behavior.

  4. Predictable Behavior: The Equal module promotes more predictable behavior when comparing objects. By explicitly defining equality criteria, developers can avoid unexpected results that may occur with JavaScript’s default reference-based equality checks.

In Effect it’s advisable to stop using JavaScript’s === and == operators and instead rely on the Equal.equals function. This function can work with any data type that implements the Equal trait. Some examples of such data types include Option, Either, HashSet, and HashMap.

When you use Equal.equals and your objects do not implement the Equal trait, it defaults to using the === operator for object comparison:

1
import {
import Equal
Equal
} from "effect"
2
3
const
const a: { name: string; age: number; }
a
= {
(property) name: string
name
: "Alice",
(property) age: number
age
: 30 }
4
const
const b: { name: string; age: number; }
b
= {
(property) name: string
name
: "Alice",
(property) age: number
age
: 30 }
5
6
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
(
import Equal
Equal
.
function equals<{ name: string; age: number; }, { name: string; age: number; }>(self: { name: string; age: number; }, that: { name: string; age: number; }): boolean (+1 overload)
equals
(
const a: { name: string; age: number; }
a
,
const b: { name: string; age: number; }
b
)) // Output: false

In this example, a and b are two separate objects with the same contents. However, === considers them different because they occupy different memory locations. This behavior can lead to unexpected results when you want to compare values based on their content.

However, you can configure your models to ensure that Equal.equals behaves consistently with your custom equality checks. There are two alternative approaches:

  1. Implementing the Equal Interface: This method is useful when you need to define your custom equality check.

  2. Using the Data Module: For simple value equality, the Data module provides a more straightforward solution by automatically generating default implementations for Equal.

Let’s delve into both solutions.

To create custom equality behavior, you can implement the Equal interface in your models. This interface extends the Hash interface from the Hash module.

Here’s an example of implementing the Equal interface for a Person class:

1
import {
import Equal
Equal
,
import Hash
Hash
} from "effect"
2
3
class
class Person
Person
implements
import Equal
Equal
.
interface Equal
Equal
{
4
constructor(
5
readonly
(property) Person.id: number
id
: number, // Unique identifier for each person
6
readonly
(property) Person.name: string
name
: string,
7
readonly
(property) Person.age: number
age
: number
8
) {}
9
10
// Defines equality based on id, name, and age
11
[
import Equal
Equal
.
const symbol: typeof Equal.symbol
symbol
](
(parameter) that: Equal.Equal
that
:
import Equal
Equal
.
interface Equal
Equal
): boolean {
12
if (
(parameter) that: Equal.Equal
that
instanceof
class Person
Person
) {
13
return (
14
import Equal
Equal
.
function equals<number, number>(self: number, that: number): boolean (+1 overload)
equals
(this.
(property) Person.id: number
id
,
(parameter) that: Person
that
.
(property) Person.id: number
id
) &&
15
import Equal
Equal
.
function equals<string, string>(self: string, that: string): boolean (+1 overload)
equals
(this.
(property) Person.name: string
name
,
(parameter) that: Person
that
.
(property) Person.name: string
name
) &&
16
import Equal
Equal
.
function equals<number, number>(self: number, that: number): boolean (+1 overload)
equals
(this.
(property) Person.age: number
age
,
(parameter) that: Person
that
.
(property) Person.age: number
age
)
17
)
18
}
19
return false
20
}
21
22
// Generates a hash code based primarily on the unique id
23
[
import Hash
Hash
.
const symbol: typeof Hash.symbol
symbol
](): number {
24
return
import Hash
Hash
.
const hash: <number>(self: number) => number
hash
(this.
(property) Person.id: number
id
)
25
}
26
}

In the above code, we define a custom equality function [Equal.symbol] and a hash function [Hash.symbol] for the Person class. The Hash interface optimizes equality checks by comparing hash values instead of the objects themselves. When you use the Equal.equals function to compare two objects, it first checks if their hash values are equal. If not, it quickly determines that the objects are not equal, avoiding the need for a detailed property-by-property comparison.

Once you’ve implemented the Equal interface, you can utilize the Equal.equals function to check for equality using your custom logic. Here’s an example using the Person class:

1
import {
import Equal
Equal
,
import Hash
Hash
} from "effect"
2
24 collapsed lines
3
class
class Person
Person
implements
import Equal
Equal
.
interface Equal
Equal
{
4
constructor(
5
readonly
(property) Person.id: number
id
: number, // Unique identifier for each person
6
readonly
(property) Person.name: string
name
: string,
7
readonly
(property) Person.age: number
age
: number
8
) {}
9
10
// Defines equality based on id, name, and age
11
[
import Equal
Equal
.
const symbol: typeof Equal.symbol
symbol
](
(parameter) that: Equal.Equal
that
:
import Equal
Equal
.
interface Equal
Equal
): boolean {
12
if (
(parameter) that: Equal.Equal
that
instanceof
class Person
Person
) {
13
return (
14
import Equal
Equal
.
function equals<number, number>(self: number, that: number): boolean (+1 overload)
equals
(this.
(property) Person.id: number
id
,
(parameter) that: Person
that
.
(property) Person.id: number
id
) &&
15
import Equal
Equal
.
function equals<string, string>(self: string, that: string): boolean (+1 overload)
equals
(this.
(property) Person.name: string
name
,
(parameter) that: Person
that
.
(property) Person.name: string
name
) &&
16
import Equal
Equal
.
function equals<number, number>(self: number, that: number): boolean (+1 overload)
equals
(this.
(property) Person.age: number
age
,
(parameter) that: Person
that
.
(property) Person.age: number
age
)
17
)
18
}
19
return false
20
}
21
22
// Generates a hash code based primarily on the unique id
23
[
import Hash
Hash
.
const symbol: typeof Hash.symbol
symbol
](): number {
24
return
import Hash
Hash
.
const hash: <number>(self: number) => number
hash
(this.
(property) Person.id: number
id
)
25
}
26
}
27
28
const
const alice: Person
alice
= new
constructor Person(id: number, name: string, age: number): Person
Person
(1, "Alice", 30)
29
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
(
import Equal
Equal
.
function equals<Person, Person>(self: Person, that: Person): boolean (+1 overload)
equals
(
const alice: Person
alice
, new
constructor Person(id: number, name: string, age: number): Person
Person
(1, "Alice", 30)))
30
// Output: true
31
32
const
const bob: Person
bob
= new
constructor Person(id: number, name: string, age: number): Person
Person
(2, "Bob", 40)
33
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
(
import Equal
Equal
.
function equals<Person, Person>(self: Person, that: Person): boolean (+1 overload)
equals
(
const alice: Person
alice
,
const bob: Person
bob
))
34
// Output: false

In this code, the equality check returns true when comparing alice to a new Person object with identical property values and false when comparing alice to bob due to their differing property values.

Implementing both Equal and Hash can become cumbersome when all you need is straightforward value equality checks. Luckily, the Data module provides a simpler solution. It offers APIs that automatically generate default implementations for both Equal and Hash.

Let’s see how it works:

1
import {
import Equal
Equal
,
import Data
Data
} from "effect"
2
3
const
const alice: { readonly name: string; readonly age: number; }
alice
=
import Data
Data
.
const struct: <{ name: string; age: number; }>(a: { name: string; age: number; }) => { readonly name: string; readonly age: number; }
struct
({
(property) name: string
name
: "Alice",
(property) age: number
age
: 30 })
4
5
const
const bob: { readonly name: string; readonly age: number; }
bob
=
import Data
Data
.
const struct: <{ name: string; age: number; }>(a: { name: string; age: number; }) => { readonly name: string; readonly age: number; }
struct
({
(property) name: string
name
: "Bob",
(property) age: number
age
: 40 })
6
7
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
(
import Equal
Equal
.
function equals<{ readonly name: string; readonly age: number; }, { readonly name: string; readonly age: number; }>(self: { readonly name: string; readonly age: number; }, that: { readonly name: string; readonly age: number; }): boolean (+1 overload)
equals
(
const alice: { readonly name: string; readonly age: number; }
alice
,
const alice: { readonly name: string; readonly age: number; }
alice
))
8
// Output: true
9
10
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
(
import Equal
Equal
.
function equals<{ readonly name: string; readonly age: number; }, { readonly name: string; readonly age: number; }>(self: { readonly name: string; readonly age: number; }, that: { readonly name: string; readonly age: number; }): boolean (+1 overload)
equals
(
const alice: { readonly name: string; readonly age: number; }
alice
,
import Data
Data
.
const struct: <{ name: string; age: number; }>(a: { name: string; age: number; }) => { readonly name: string; readonly age: number; }
struct
({
(property) name: string
name
: "Alice",
(property) age: number
age
: 30 })))
11
// Output: true
12
13
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
(
import Equal
Equal
.
function equals<{ readonly name: string; readonly age: number; }, { name: string; age: number; }>(self: { readonly name: string; readonly age: number; }, that: { name: string; age: number; }): boolean (+1 overload)
equals
(
const alice: { readonly name: string; readonly age: number; }
alice
, {
(property) name: string
name
: "Alice",
(property) age: number
age
: 30 }))
14
// Output: false
15
16
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
(
import Equal
Equal
.
function equals<{ readonly name: string; readonly age: number; }, { readonly name: string; readonly age: number; }>(self: { readonly name: string; readonly age: number; }, that: { readonly name: string; readonly age: number; }): boolean (+1 overload)
equals
(
const alice: { readonly name: string; readonly age: number; }
alice
,
const bob: { readonly name: string; readonly age: number; }
bob
))
17
// Output: false

In this example, we use the Data.struct function to create structured data objects and check their equality using Equal.equals. The Data module simplifies the process by providing a default implementation for both Equal and Hash, allowing you to focus on comparing values without the need for explicit implementations.

The Data module isn’t limited to just structs. It can handle various data types, including tuples, arrays, and records. If you’re curious about how to leverage its full range of features, you can explore the Data module documentation.

JavaScript’s built-in Set and Map can be a bit tricky when it comes to checking equality:

1
export const
const set: Set<unknown>
set
= new
var Set: SetConstructor new <unknown>(iterable?: Iterable<unknown> | null | undefined) => Set<unknown> (+1 overload)
Set
()
2
3
const set: Set<unknown>
set
.
(method) Set<unknown>.add(value: unknown): Set<unknown>

Appends a new element with a specified value to the end of the Set.

add
({
(property) name: string
name
: "Alice",
(property) age: number
age
: 30 })
4
const set: Set<unknown>
set
.
(method) Set<unknown>.add(value: unknown): Set<unknown>

Appends a new element with a specified value to the end of the Set.

add
({
(property) name: string
name
: "Alice",
(property) age: number
age
: 30 })
5
6
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
(
const set: Set<unknown>
set
.
(property) Set<unknown>.size: number
size
) // Output: 2

Even though the two elements in the set have the same values, the set contains two elements. Why? JavaScript’s Set checks for equality by reference, not by values.

To perform value-based equality checks, you’ll need to use the Hash* collection types available in the effect package. These collection types, such as HashSet and HashMap, provide support for the Equal trait.

Let’s take a closer look at how to use HashSet for value-based equality checks:

1
import {
import HashSet
HashSet
,
import Data
Data
} from "effect"
2
3
const
const set: HashSet.HashSet<{ readonly name: string; readonly age: number; }>
set
=
import HashSet
HashSet
.
const empty: <never>() => HashSet.HashSet<never>

Creates an empty `HashSet`.

empty
().
(method) Pipeable.pipe<HashSet.HashSet<never>, HashSet.HashSet<{ readonly name: string; readonly age: number; }>, HashSet.HashSet<{ readonly name: string; readonly age: number; }>>(this: HashSet.HashSet<...>, ab: (_: HashSet.HashSet<...>) => HashSet.HashSet<...>, bc: (_: HashSet.HashSet<...>) => HashSet.HashSet<...>): HashSet.HashSet<...> (+21 overloads)
pipe
(
4
import HashSet
HashSet
.
const add: <{ readonly name: string; readonly age: number; }>(value: { readonly name: string; readonly age: number; }) => (self: HashSet.HashSet<{ readonly name: string; readonly age: number; }>) => HashSet.HashSet<...> (+1 overload)

Adds a value to the `HashSet`.

add
(
import Data
Data
.
const struct: <{ name: string; age: number; }>(a: { name: string; age: number; }) => { readonly name: string; readonly age: number; }
struct
({
(property) name: string
name
: "Alice",
(property) age: number
age
: 30 })),
5
import HashSet
HashSet
.
const add: <{ readonly name: string; readonly age: number; }>(value: { readonly name: string; readonly age: number; }) => (self: HashSet.HashSet<{ readonly name: string; readonly age: number; }>) => HashSet.HashSet<...> (+1 overload)

Adds a value to the `HashSet`.

add
(
import Data
Data
.
const struct: <{ name: string; age: number; }>(a: { name: string; age: number; }) => { readonly name: string; readonly age: number; }
struct
({
(property) name: string
name
: "Alice",
(property) age: number
age
: 30 }))
6
)
7
8
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
(
import HashSet
HashSet
.
const size: <{ readonly name: string; readonly age: number; }>(self: HashSet.HashSet<{ readonly name: string; readonly age: number; }>) => number

Calculates the number of values in the `HashSet`.

size
(
const set: HashSet.HashSet<{ readonly name: string; readonly age: number; }>
set
)) // Output: 1

When you use the HashSet, it correctly handles value-based equality checks. In this example, even though you’re adding two objects with the same values, the HashSet treats them as a single element.

Note: It’s crucial to use elements that implement the Equal trait, either by implementing custom equality checks or by using the Data module. This ensures proper functionality when working with HashSet. Without this, you’ll encounter the same behavior as the native Set data type:

1
import {
import HashSet
HashSet
} from "effect"
2
3
const
const set: HashSet.HashSet<{ name: string; age: number; }>
set
=
import HashSet
HashSet
.
const empty: <never>() => HashSet.HashSet<never>

Creates an empty `HashSet`.

empty
().
(method) Pipeable.pipe<HashSet.HashSet<never>, HashSet.HashSet<{ name: string; age: number; }>, HashSet.HashSet<{ name: string; age: number; }>>(this: HashSet.HashSet<...>, ab: (_: HashSet.HashSet<never>) => HashSet.HashSet<...>, bc: (_: HashSet.HashSet<...>) => HashSet.HashSet<...>): HashSet.HashSet<...> (+21 overloads)
pipe
(
4
import HashSet
HashSet
.
const add: <{ name: string; age: number; }>(value: { name: string; age: number; }) => (self: HashSet.HashSet<{ name: string; age: number; }>) => HashSet.HashSet<{ name: string; age: number; }> (+1 overload)

Adds a value to the `HashSet`.

add
({
(property) name: string
name
: "Alice",
(property) age: number
age
: 30 }),
5
import HashSet
HashSet
.
const add: <{ name: string; age: number; }>(value: { name: string; age: number; }) => (self: HashSet.HashSet<{ name: string; age: number; }>) => HashSet.HashSet<{ name: string; age: number; }> (+1 overload)

Adds a value to the `HashSet`.

add
({
(property) name: string
name
: "Alice",
(property) age: number
age
: 30 })
6
)
7
8
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
(
import HashSet
HashSet
.
const size: <{ name: string; age: number; }>(self: HashSet.HashSet<{ name: string; age: number; }>) => number

Calculates the number of values in the `HashSet`.

size
(
const set: HashSet.HashSet<{ name: string; age: number; }>
set
)) // Output: 2

In this case, without using the Data module alongside HashSet, you’ll experience the same behavior as the native Set data type. The set contains two elements because it checks for equality by reference, not by values.

When working with the HashMap, you have the advantage of comparing keys by their values instead of their references. This is particularly helpful in scenarios where you want to associate values with keys based on their content.

Let’s explore this concept with a practical example:

1
import {
import HashMap
HashMap
,
import Data
Data
} from "effect"
2
3
const
const map: HashMap.HashMap<{ readonly name: string; readonly age: number; }, number>
map
=
import HashMap
HashMap
.
const empty: <never, never>() => HashMap.HashMap<never, never>

Creates a new `HashMap`.

empty
().
(method) Pipeable.pipe<HashMap.HashMap<never, never>, HashMap.HashMap<{ readonly name: string; readonly age: number; }, number>, HashMap.HashMap<{ readonly name: string; readonly age: number; }, number>>(this: HashMap.HashMap<...>, ab: (_: HashMap.HashMap<...>) => HashMap.HashMap<...>, bc: (_: HashMap.HashMap<...>) => HashMap.HashMap<...>): HashMap.HashMap<...> (+21 overloads)
pipe
(
4
import HashMap
HashMap
.
const set: <{ readonly name: string; readonly age: number; }, number>(key: { readonly name: string; readonly age: number; }, value: number) => (self: HashMap.HashMap<{ readonly name: string; readonly age: number; }, number>) => HashMap.HashMap<...> (+1 overload)

Sets the specified key to the specified value using the internal hashing function.

set
(
import Data
Data
.
const struct: <{ name: string; age: number; }>(a: { name: string; age: number; }) => { readonly name: string; readonly age: number; }
struct
({
(property) name: string
name
: "Alice",
(property) age: number
age
: 30 }), 1),
5
import HashMap
HashMap
.
const set: <{ readonly name: string; readonly age: number; }, number>(key: { readonly name: string; readonly age: number; }, value: number) => (self: HashMap.HashMap<{ readonly name: string; readonly age: number; }, number>) => HashMap.HashMap<...> (+1 overload)

Sets the specified key to the specified value using the internal hashing function.

set
(
import Data
Data
.
const struct: <{ name: string; age: number; }>(a: { name: string; age: number; }) => { readonly name: string; readonly age: number; }
struct
({
(property) name: string
name
: "Alice",
(property) age: number
age
: 30 }), 2)
6
)
7
8
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
(
import HashMap
HashMap
.
const size: <{ readonly name: string; readonly age: number; }, number>(self: HashMap.HashMap<{ readonly name: string; readonly age: number; }, number>) => number

Returns the number of entries within the `HashMap`.

size
(
const map: HashMap.HashMap<{ readonly name: string; readonly age: number; }, number>
map
)) // Output: 1
9
10
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
(
import HashMap
HashMap
.
const get: <{ readonly name: string; readonly age: number; }, number, { readonly name: string; readonly age: number; }>(self: HashMap.HashMap<{ readonly name: string; readonly age: number; }, number>, key: { ...; }) => Option<...> (+1 overload)

Safely lookup the value for the specified key in the `HashMap` using the internal hashing function.

get
(
const map: HashMap.HashMap<{ readonly name: string; readonly age: number; }, number>
map
,
import Data
Data
.
const struct: <{ name: string; age: number; }>(a: { name: string; age: number; }) => { readonly name: string; readonly age: number; }
struct
({
(property) name: string
name
: "Alice",
(property) age: number
age
: 30 })))
11
/*
12
Output:
13
{
14
_id: "Option",
15
_tag: "Some",
16
value: 2
17
}
18
*/

In this code snippet, we use the HashMap data structure to create a map where keys are objects created using Data.struct. These objects have the same values, which would typically result in multiple entries in a traditional JavaScript map.

However, with HashMap, the keys are compared by their values rather than their memory references. As a result, even though we add two objects with identical content as keys, the map correctly handles them as a single key-value pair.

To retrieve a value associated with a specific key, we can use HashMap.get. In this example, when we query the map with an object having the same values as the key, it returns the associated value, which is 2.